Use IReadOnlyFileSystem in Sound code.
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@@ -92,6 +92,8 @@ namespace OpenRA
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ChromeMetrics.Initialize(this);
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ChromeProvider.Initialize(this);
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Game.Sound.Initialize(SoundLoaders, fileSystem);
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if (VoxelLoader != null)
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VoxelLoader.Dispose();
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VoxelLoader = new VoxelLoader(fileSystem);
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