refactor cursor rendering
create a new cursor palette only once and not in WorldRenderer move cusrsor sequence lookup and drawing to CursorProvider
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@@ -14,12 +14,14 @@ using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Xml;
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using System.Xml;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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namespace OpenRA.Graphics
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{
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{
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public static class CursorProvider
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public static class CursorProvider
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{
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{
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public static Dictionary<string, Palette> Palettes { get; private set; }
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public static Dictionary<string, Palette> Palettes { get; private set; }
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public static HardwarePalette Palette;
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static Dictionary<string, CursorSequence> cursors;
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static Dictionary<string, CursorSequence> cursors;
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public static void Initialize(string[] sequenceFiles)
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public static void Initialize(string[] sequenceFiles)
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@@ -38,6 +40,13 @@ namespace OpenRA.Graphics
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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Palettes.Add(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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Palettes.Add(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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Palette = new HardwarePalette();
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foreach (var p in CursorProvider.Palettes)
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Palette.AddPalette(p.Key, p.Value, false);
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// Generate initial palette texture
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Palette.Update(new IPaletteModifier[] {});
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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LoadSequencesForCursor(s.Key, s.Value);
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}
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}
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@@ -55,6 +64,17 @@ namespace OpenRA.Graphics
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return cursors.ContainsKey(cursor);
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return cursors.ContainsKey(cursor);
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}
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}
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public static void DrawCursor(Renderer renderer, string cursorName, int2 lastMousePos, int cursorFrame)
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{
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var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
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var cursorSprite = cursorSequence.GetSprite(cursorFrame);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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lastMousePos - cursorSequence.Hotspot,
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Palette.GetPaletteIndex(cursorSequence.Palette),
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cursorSprite.size);
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}
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public static CursorSequence GetCursorSequence(string cursor)
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public static CursorSequence GetCursorSequence(string cursor)
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{
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{
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try { return cursors[cursor]; }
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try { return cursors[cursor]; }
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@@ -127,18 +127,9 @@ namespace OpenRA.Graphics
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using( new PerfSample("render_widgets") )
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using( new PerfSample("render_widgets") )
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{
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{
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Ui.Draw();
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Ui.Draw();
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
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CursorProvider.DrawCursor(renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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var cursorSprite = cursorSequence.GetSprite((int)cursorFrame);
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var palette = new HardwarePalette();
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foreach (var p in CursorProvider.Palettes)
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palette.AddPalette(p.Key, p.Value, false);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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Viewport.LastMousePos - cursorSequence.Hotspot,
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palette.GetPaletteIndex(cursorSequence.Palette),
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cursorSprite.size);
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}
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}
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using( new PerfSample("render_flip") )
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using( new PerfSample("render_flip") )
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@@ -41,17 +41,12 @@ namespace OpenRA.Graphics
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internal WorldRenderer(World world)
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internal WorldRenderer(World world)
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{
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{
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this.world = world;
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this.world = world;
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palette = new HardwarePalette();
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palette = CursorProvider.Palette;
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foreach (var p in CursorProvider.Palettes)
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palette.AddPalette(p.Key, p.Value, false);
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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foreach (var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>(world))
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foreach (var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>(world))
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pal.Trait.InitPalette( this );
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pal.Trait.InitPalette( this );
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// Generate initial palette texture
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palette.Update(new IPaletteModifier[] {});
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terrainRenderer = new TerrainRenderer(world, this);
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terrainRenderer = new TerrainRenderer(world, this);
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shroudRenderer = new ShroudRenderer(world);
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shroudRenderer = new ShroudRenderer(world);
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}
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}
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