Merge pull request #7805 from penev92/bleed_prerequisites
Make buildings explicitly provide their names as prerequisites
This commit is contained in:
@@ -17,8 +17,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The prerequisite names that must be available before this can be built.",
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"This can be prefixed with ! to invert the prerequisite (disabling production if the prerequisite is available)",
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"and/or ~ to hide the actor from the production palette if the prerequisite is not available.",
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"Prerequisites are granted by actors with the Building trait (with a prerequisite string given by the lower case actor name)",
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"and by the ProvidesCustomPrerequisite trait.")]
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"Prerequisites are granted by actors with the ProvidesPrerequisite trait.")]
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public readonly string[] Prerequisites = { };
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[Desc("Production queue(s) that can produce this.")]
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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public readonly BuildingInfo Info;
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public bool BuildComplete { get; private set; }
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@@ -131,8 +131,6 @@ namespace OpenRA.Mods.Common.Traits
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public CPos TopLeft { get { return topLeft; } }
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public WPos CenterPosition { get; private set; }
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public IEnumerable<string> ProvidesPrerequisites { get { yield return self.Info.Name; } }
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public Building(ActorInitializer init, BuildingInfo info)
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{
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this.self = init.Self;
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@@ -10,36 +10,40 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class ProvidesCustomPrerequisiteInfo : ITraitInfo
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public class ProvidesPrerequisiteInfo : ITraitInfo
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{
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[Desc("The prerequisite type that this provides")]
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[Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")]
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public readonly string Prerequisite = null;
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[Desc("Only grant this prerequisite when you have these prerequisites")]
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[Desc("Only grant this prerequisite when you have these prerequisites.")]
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public readonly string[] RequiresPrerequisites = { };
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[Desc("Only grant this prerequisite for certain factions")]
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[Desc("Only grant this prerequisite for certain factions.")]
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public readonly string[] Race = { };
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[Desc("Should it recheck everything when it is captured?")]
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public readonly bool ResetOnOwnerChange = false;
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public object Create(ActorInitializer init) { return new ProvidesCustomPrerequisite(init, this); }
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public object Create(ActorInitializer init) { return new ProvidesPrerequisite(init, this); }
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}
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public class ProvidesCustomPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
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public class ProvidesPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
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{
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readonly ProvidesCustomPrerequisiteInfo info;
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readonly ProvidesPrerequisiteInfo info;
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readonly string prerequisite;
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bool enabled = true;
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public ProvidesCustomPrerequisite(ActorInitializer init, ProvidesCustomPrerequisiteInfo info)
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public ProvidesPrerequisite(ActorInitializer init, ProvidesPrerequisiteInfo info)
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{
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this.info = info;
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prerequisite = info.Prerequisite;
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if (string.IsNullOrEmpty(prerequisite))
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prerequisite = init.Self.Info.Name;
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var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
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@@ -53,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!enabled)
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yield break;
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yield return info.Prerequisite;
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yield return prerequisite;
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}
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}
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