Merge pull request #7805 from penev92/bleed_prerequisites

Make buildings explicitly provide their names as prerequisites
This commit is contained in:
Paul Chote
2015-05-08 17:29:22 +01:00
20 changed files with 227 additions and 159 deletions

View File

@@ -17,8 +17,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The prerequisite names that must be available before this can be built.",
"This can be prefixed with ! to invert the prerequisite (disabling production if the prerequisite is available)",
"and/or ~ to hide the actor from the production palette if the prerequisite is not available.",
"Prerequisites are granted by actors with the Building trait (with a prerequisite string given by the lower case actor name)",
"and by the ProvidesCustomPrerequisite trait.")]
"Prerequisites are granted by actors with the ProvidesPrerequisite trait.")]
public readonly string[] Prerequisites = { };
[Desc("Production queue(s) that can produce this.")]

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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
{
public readonly BuildingInfo Info;
public bool BuildComplete { get; private set; }
@@ -131,8 +131,6 @@ namespace OpenRA.Mods.Common.Traits
public CPos TopLeft { get { return topLeft; } }
public WPos CenterPosition { get; private set; }
public IEnumerable<string> ProvidesPrerequisites { get { yield return self.Info.Name; } }
public Building(ActorInitializer init, BuildingInfo info)
{
this.self = init.Self;

View File

@@ -10,36 +10,40 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class ProvidesCustomPrerequisiteInfo : ITraitInfo
public class ProvidesPrerequisiteInfo : ITraitInfo
{
[Desc("The prerequisite type that this provides")]
[Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")]
public readonly string Prerequisite = null;
[Desc("Only grant this prerequisite when you have these prerequisites")]
[Desc("Only grant this prerequisite when you have these prerequisites.")]
public readonly string[] RequiresPrerequisites = { };
[Desc("Only grant this prerequisite for certain factions")]
[Desc("Only grant this prerequisite for certain factions.")]
public readonly string[] Race = { };
[Desc("Should it recheck everything when it is captured?")]
public readonly bool ResetOnOwnerChange = false;
public object Create(ActorInitializer init) { return new ProvidesCustomPrerequisite(init, this); }
public object Create(ActorInitializer init) { return new ProvidesPrerequisite(init, this); }
}
public class ProvidesCustomPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
public class ProvidesPrerequisite : ITechTreePrerequisite, INotifyOwnerChanged
{
readonly ProvidesCustomPrerequisiteInfo info;
readonly ProvidesPrerequisiteInfo info;
readonly string prerequisite;
bool enabled = true;
public ProvidesCustomPrerequisite(ActorInitializer init, ProvidesCustomPrerequisiteInfo info)
public ProvidesPrerequisite(ActorInitializer init, ProvidesPrerequisiteInfo info)
{
this.info = info;
prerequisite = info.Prerequisite;
if (string.IsNullOrEmpty(prerequisite))
prerequisite = init.Self.Info.Name;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.Race;
@@ -53,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
if (!enabled)
yield break;
yield return info.Prerequisite;
yield return prerequisite;
}
}