new check for undefined actors

This commit is contained in:
Matthias Mailänder
2014-06-28 09:50:50 +02:00
parent 7fa51712ec
commit ba1fa7cd81
2 changed files with 29 additions and 0 deletions

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@@ -0,0 +1,28 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CheckActors : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
var actorTypes = map.Actors.Value.Values.Select(a => a.Type);
foreach (var actor in actorTypes)
if (!map.Rules.Actors.Keys.Contains(actor.ToLowerInvariant()))
emitError("Actor {0} is not defined by any rule.".F(actor));
}
}
}

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@@ -518,6 +518,7 @@
<Compile Include="Activities\MoveWithinRange.cs" /> <Compile Include="Activities\MoveWithinRange.cs" />
<Compile Include="Lint\CheckPlayers.cs" /> <Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Player\ProvidesCustomPrerequisite.cs" /> <Compile Include="Player\ProvidesCustomPrerequisite.cs" />
<Compile Include="Lint\CheckActors.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">