new check for undefined actors
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28
OpenRA.Mods.RA/Lint/CheckActors.cs
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28
OpenRA.Mods.RA/Lint/CheckActors.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CheckActors : ILintPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var actorTypes = map.Actors.Value.Values.Select(a => a.Type);
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foreach (var actor in actorTypes)
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if (!map.Rules.Actors.Keys.Contains(actor.ToLowerInvariant()))
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emitError("Actor {0} is not defined by any rule.".F(actor));
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}
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}
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}
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@@ -518,6 +518,7 @@
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<Compile Include="Activities\MoveWithinRange.cs" />
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<Compile Include="Activities\MoveWithinRange.cs" />
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<Compile Include="Lint\CheckPlayers.cs" />
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<Compile Include="Lint\CheckPlayers.cs" />
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<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
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<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
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<Compile Include="Lint\CheckActors.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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