Added: More constructor overloads for Order (accepting a queued boolean now)
Added: Changed all IssueOrders to make use of the IOrderTargeter.IsQueued Added: A 'hack' for SetChronoTankDestination so it also sets the queued value
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@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA
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self.World.AddFrameEndTask(w =>
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{
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self.CancelActivity();
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attackBase.ResolveOrder(self, new Order("Stop", self));
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attackBase.ResolveOrder(self, new Order("Stop", self, false));
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self.QueueActivity(self.Trait<Mobile>().MoveWithinRange(DefendTarget, 1));
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WaitForIdle();
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});
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