add spice refinery smoke overlay when harvester docked

This commit is contained in:
Matthias Mailänder
2014-04-17 13:15:48 +02:00
parent 6029890ed8
commit ba309a3367
8 changed files with 118 additions and 6 deletions

View File

@@ -86,6 +86,7 @@ namespace OpenRA.Traits
bool IsValidTarget(Actor self, Actor saboteur);
}
public interface IStoreOre { int Capacity { get; } }
public interface INotifyDocking { void Docked(Actor self, Actor harvester); void Undocked(Actor self, Actor harvester); }
public interface IEffectiveOwner
{
bool Disguised { get; }

View File

@@ -52,7 +52,12 @@ namespace OpenRA.Mods.Cnc
state = State.Dock;
return Util.SequenceActivities(new Drag(startDock, endDock, 12), this);
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => { ru.PlayCustomAnimRepeating(self, "dock-loop"); state = State.Loop; });
ru.PlayCustomAnimation(self, "dock", () => {
ru.PlayCustomAnimRepeating(self, "dock-loop");
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
});
state = State.Wait;
return this;
case State.Loop:
@@ -61,6 +66,8 @@ namespace OpenRA.Mods.Cnc
return this;
case State.Undock:
ru.PlayCustomAnimBackwards(self, "dock", () => state = State.DragOut);
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
state = State.Wait;
return this;
case State.DragOut:

View File

@@ -89,6 +89,7 @@
<Compile Include="DamagedWithoutFoundation.cs" />
<Compile Include="Render\WithBuildingPlacedOverlayInfo.cs" />
<Compile Include="Render\WithProductionOverlay.cs" />
<Compile Include="Render\WithDockingOverlay.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -0,0 +1,74 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Render
{
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "docking-overlay";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithDockingOverlay(init.self, this); }
}
public class WithDockingOverlay : INotifyDocking, INotifyBuildComplete, INotifySold
{
WithDockingOverlayInfo info;
Animation overlay;
bool buildComplete, docked;
public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
{
this.info = info;
var rs = self.Trait<RenderSprites>();
var body = self.Trait<IBodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
overlay = new Animation(rs.GetImage(self));
overlay.Play(info.Sequence);
rs.anims.Add("docking_overlay_{0}".F(info.Sequence),
new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => !buildComplete));
}
void PlayDockingOverlay()
{
if (docked)
overlay.PlayThen(info.Sequence, PlayDockingOverlay);
}
public void BuildingComplete(Actor self)
{
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
buildComplete = true)));
}
public void Sold(Actor self) { }
public void Selling(Actor self)
{
buildComplete = false;
}
public void Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
public void Undocked(Actor self, Actor harvester) { docked = false; }
}
}

View File

@@ -45,7 +45,12 @@ namespace OpenRA.Mods.RA
state = State.Dock;
return Util.SequenceActivities(new Turn(angle), this);
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => {ru.PlayCustomAnimRepeating(self, "dock-loop"); state = State.Loop;});
ru.PlayCustomAnimation(self, "dock", () => {
ru.PlayCustomAnimRepeating(self, "dock-loop");
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
});
state = State.Wait;
return this;
case State.Loop:
@@ -59,8 +64,11 @@ namespace OpenRA.Mods.RA
case State.Complete:
harv.LastLinkedProc = harv.LinkedProc;
harv.LinkProc(self, null);
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
return NextActivity;
}
throw new InvalidOperationException("Invalid harvester dock state");
}

View File

@@ -44,6 +44,7 @@ namespace OpenRA.Mods.RA
[Sync] bool preventDock = false;
public bool AllowDocking { get { return !preventDock; } }
public CVec DeliverOffset { get { return (CVec)Info.DockOffset; } }
public virtual Activity DockSequence(Actor harv, Actor self) { return new RAHarvesterDockSequence(harv, self, Info.DockAngle); }

View File

@@ -190,6 +190,8 @@ CONCRETEB:
Facing: 160
ProvidesCustomPrerequisite:
Prerequisite: Refinery
WithDockingOverlay@SMOKE:
Sequence: smoke
^SILO:
Inherits: ^Building

View File

@@ -475,6 +475,12 @@ refa:
icon: DATA
Start: 4066
Offset: -30,-24
smoke: DATA
Start: 3885
Length: 14
Offset: 10,-16
Tick: 200
BlendMode: Additive
siloa:
idle: DATA
@@ -966,6 +972,12 @@ refh:
icon: DATA
Start: 4067
Offset: -30,-24
smoke: DATA
Start: 3885
Length: 14
Offset: 10,-16
Tick: 200
BlendMode: Additive
siloh:
idle: DATA
@@ -1367,6 +1379,12 @@ refo:
icon: DATA
Start: 4068
Offset: -30,-24
smoke: DATA
Start: 3885
Length: 14
Offset: 10,-16
Tick: 200
BlendMode: Additive
siloo:
idle: DATA