Add TextureChannel.RGBA for RBGA sprites.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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using (var stream = modData.DefaultFileSystem.Open(info["Image"]))
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{
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var sheet = new Sheet(SheetType.BGRA, stream);
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sprite = new Sprite(sheet, new Rectangle(0, 0, 1024, 480), TextureChannel.Alpha);
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sprite = new Sprite(sheet, new Rectangle(0, 0, 1024, 480), TextureChannel.RGBA);
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}
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}
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