Add TextureChannel.RGBA for RBGA sprites.
This commit is contained in:
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
vRange[1] = vMax - VTrim;
|
||||
|
||||
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
|
||||
mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.Alpha);
|
||||
mixerSprite = new Sprite(mixerSprite.Sheet, rect, TextureChannel.RGBA);
|
||||
}
|
||||
|
||||
public override void Initialize(WidgetArgs args)
|
||||
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
|
||||
var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
|
||||
mixerSheet.GetTexture().SetData(front, 256, 256);
|
||||
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
|
||||
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.RGBA);
|
||||
GenerateBitmap();
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
using (var hueBitmap = new Bitmap(256, 256))
|
||||
{
|
||||
var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
|
||||
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
|
||||
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
|
||||
|
||||
var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
@@ -125,9 +125,9 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
|
||||
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
|
||||
|
||||
terrainSprite = new Sprite(radarSheet, b, TextureChannel.Alpha);
|
||||
shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.Alpha);
|
||||
actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.Alpha);
|
||||
terrainSprite = new Sprite(radarSheet, b, TextureChannel.RGBA);
|
||||
shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.RGBA);
|
||||
actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.RGBA);
|
||||
}
|
||||
|
||||
void UpdateTerrainCell(CPos cell)
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
0,
|
||||
video.Width,
|
||||
video.Height),
|
||||
TextureChannel.Alpha);
|
||||
TextureChannel.RGBA);
|
||||
|
||||
var scale = Math.Min((float)RenderBounds.Width / video.Width, (float)RenderBounds.Height / video.Height * AspectRatio);
|
||||
videoOrigin = new float2(
|
||||
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
var overlaySheet = new Sheet(SheetType.BGRA, new Size(1, Exts.NextPowerOf2(scaledHeight)));
|
||||
overlaySheet.GetTexture().SetData(overlay);
|
||||
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha);
|
||||
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.RGBA);
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
|
||||
Reference in New Issue
Block a user