Add TextureChannel.RGBA for RBGA sprites.

This commit is contained in:
Paul Chote
2018-05-31 21:54:07 +01:00
committed by reaperrr
parent c307b3e291
commit ba38878933
10 changed files with 28 additions and 27 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Widgets
using (var hueBitmap = new Bitmap(256, 256))
{
var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);