Add TextureChannel.RGBA for RBGA sprites.
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@@ -125,9 +125,9 @@ namespace OpenRA.Mods.Common.Widgets
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previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
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terrainSprite = new Sprite(radarSheet, b, TextureChannel.Alpha);
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shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.Alpha);
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actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.Alpha);
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terrainSprite = new Sprite(radarSheet, b, TextureChannel.RGBA);
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shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.RGBA);
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actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.RGBA);
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}
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void UpdateTerrainCell(CPos cell)
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