Merge Rearm and Repair into Resupply activity
Allows parallel rearming and repairing.
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@@ -61,8 +61,7 @@ namespace OpenRA.Mods.Cnc.Activities
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// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
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QueueChild(self, new MoveAdjacentTo(self, Target.FromActor(rearmTarget)), true);
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QueueChild(self, movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget));
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QueueChild(self, new Rearm(self, rearmTarget, new WDist(512)));
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QueueChild(self, new Repair(self, rearmTarget, new WDist(512)));
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QueueChild(self, new Resupply(self, rearmTarget, new WDist(512)));
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return this;
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}
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