assign texunits to samplers, instead of (wrongly) using unitid==textureid

This commit is contained in:
Bob
2010-11-11 18:24:23 +13:00
committed by Paul Chote
parent 37edd072a6
commit ba97c99f98
2 changed files with 34 additions and 9 deletions

View File

@@ -36,7 +36,6 @@ namespace OpenRA.Renderer.Glsl
void PrepareTexture()
{
Gl.glActiveTexture(Gl.GL_TEXTURE0 + texture);
GraphicsDevice.CheckGlError();
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();