From baa7a58a10b4f49b202020f552885cf03c51cc51 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Thu, 6 Dec 2012 03:05:23 +1300 Subject: [PATCH] Don't blow up if classic maps have Multi{0} in them either --- OpenRA.Game/Map.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenRA.Game/Map.cs b/OpenRA.Game/Map.cs index 2d1cef6556..7c37f94870 100644 --- a/OpenRA.Game/Map.cs +++ b/OpenRA.Game/Map.cs @@ -400,6 +400,9 @@ namespace OpenRA var numSpawns = GetSpawnPoints().Length; for (var index = 0; index < numSpawns; index++) { + if (Players.ContainsKey("Multi{0}".F(index))) + continue; + var p = new PlayerReference { Name = "Multi{0}".F(index),