Fixed MECH healing
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@@ -60,9 +60,10 @@ Voice=ShokVoice
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[MECH]
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Description=Mechanic
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Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
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SquadSize=1
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Voice=MechVoice
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Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
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LongDesc=Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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SelectionSize=12,17,0,-9
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@@ -81,16 +82,13 @@ RenderAsTesla=true
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[TTankZap]
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RenderAsTesla=true
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[GoodWrench]
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[WarheadTypes]
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Mechanical
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[Mechanical]
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; Stop the mechanic from `healing' people with his wrench
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Verses=0%,0%,100%,100%,100%
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Spread=1
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[VoiceTypes]
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ShokVoice
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@@ -48,3 +48,12 @@ DD depth charges don't work
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PT depth charges don't work
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LST Works
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Aftermath Units:
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STNK Stealth effect looks wrong (turret alpha stacking)
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CTNK Missile origins are wrong
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TTNK Works
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DTRK Attack doesn't work; Scorches wrong
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QTNK No weapon
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MSUB Works
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SHOK Works
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MECH Cannot enter transports
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@@ -100,5 +100,14 @@
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<sequence name="die4" start="217" length="12" />
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<sequence name="die5" start="229" length="18" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="heal" start="56" length="58" />
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<sequence name="standup-0" start="114" length="2" />
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<sequence name="standup-1" start="116" length="2" />
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<sequence name="standup-2" start="118" length="2" />
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<sequence name="standup-3" start="120" length="2" />
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<sequence name="standup-4" start="122" length="2" />
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<sequence name="standup-5" start="124" length="2" />
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<sequence name="standup-6" start="126" length="2" />
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<sequence name="standup-7" start="128" length="2" />
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</unit>
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</sequences>
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