Fixed MECH healing

This commit is contained in:
Paul Chote
2010-01-07 00:31:45 +13:00
parent b3356e38bf
commit bac4db504c
3 changed files with 31 additions and 15 deletions

View File

@@ -60,9 +60,10 @@ Voice=ShokVoice
[MECH]
Description=Mechanic
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
SquadSize=1
Voice=MechVoice
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
LongDesc=Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
SelectionSize=12,17,0,-9
@@ -81,16 +82,13 @@ RenderAsTesla=true
[TTankZap]
RenderAsTesla=true
[GoodWrench]
[WarheadTypes]
Mechanical
[Mechanical]
; Stop the mechanic from `healing' people with his wrench
Verses=0%,0%,100%,100%,100%
Spread=1
[VoiceTypes]
ShokVoice

View File

@@ -48,3 +48,12 @@ DD depth charges don't work
PT depth charges don't work
LST Works
Aftermath Units:
STNK Stealth effect looks wrong (turret alpha stacking)
CTNK Missile origins are wrong
TTNK Works
DTRK Attack doesn't work; Scorches wrong
QTNK No weapon
MSUB Works
SHOK Works
MECH Cannot enter transports

View File

@@ -100,5 +100,14 @@
<sequence name="die4" start="217" length="12" />
<sequence name="die5" start="229" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="heal" start="56" length="58" />
<sequence name="standup-0" start="114" length="2" />
<sequence name="standup-1" start="116" length="2" />
<sequence name="standup-2" start="118" length="2" />
<sequence name="standup-3" start="120" length="2" />
<sequence name="standup-4" start="122" length="2" />
<sequence name="standup-5" start="124" length="2" />
<sequence name="standup-6" start="126" length="2" />
<sequence name="standup-7" start="128" length="2" />
</unit>
</sequences>