cleanup some relics of old TypeDictionary
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@@ -30,7 +30,7 @@ namespace OpenRa.Game.Orders
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var loc = mi.Location + Game.viewport.Location;
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var loc = mi.Location + Game.viewport.Location;
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var underCursor = Game.FindUnits(loc, loc)
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var underCursor = Game.FindUnits(loc, loc)
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.Where(a => a.Owner == Game.LocalPlayer
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.Where(a => a.Owner == Game.LocalPlayer
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&& a.traits.WithInterface<Chronoshiftable>().Any()
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&& a.traits.Contains<Chronoshiftable>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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if (underCursor != null)
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if (underCursor != null)
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@@ -79,7 +79,7 @@ namespace OpenRa.Game.Traits
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if (a.traits.Contains<AutoHeal>())
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if (a.traits.Contains<AutoHeal>())
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return PipType.Yellow;
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return PipType.Yellow;
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if (!a.traits.WithInterface<AttackBase>().Any())
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if (!a.traits.Contains<AttackBase>())
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return PipType.Yellow; // noncombat [E6,SPY,THF]
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return PipType.Yellow; // noncombat [E6,SPY,THF]
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if (a.traits.Contains<C4Demolition>())
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if (a.traits.Contains<C4Demolition>())
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return PipType.Red; // E7
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return PipType.Red; // E7
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@@ -14,7 +14,7 @@ namespace OpenRa.Game.Traits
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{
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{
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if (mi.Button != MouseButton.Right) return null;
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor != null) return null;
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if (underCursor != null) return null;
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if (underCursor.traits.WithInterface<IAcceptSpy>().Any()) return null;
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if (underCursor.traits.Contains<IAcceptSpy>()) return null;
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return new Order("Infiltrate", self, underCursor, int2.Zero, null);
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return new Order("Infiltrate", self, underCursor, int2.Zero, null);
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}
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}
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@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
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{
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{
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if (mi.Button != MouseButton.Right) return null;
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if (mi.Button != MouseButton.Right) return null;
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if (underCursor == null) return null;
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if (underCursor == null) return null;
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if (!underCursor.traits.WithInterface<IAcceptThief>().Any()) return null;
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if (!underCursor.traits.Contains<IAcceptThief>()) return null;
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return new Order("Steal", self, underCursor, int2.Zero, null);
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return new Order("Steal", self, underCursor, int2.Zero, null);
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}
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}
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@@ -25,7 +25,7 @@ namespace OpenRa.Game
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// Does this belong here? NO, but it's your mess.
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// Does this belong here? NO, but it's your mess.
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// Get the crushable actors
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// Get the crushable actors
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foreach (var a in Game.world.Actors.Where(b => b.traits.WithInterface<ICrushable>().Any()))
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foreach (var a in Game.world.Actors.Where(b => b.traits.Contains<ICrushable>()))
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{
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{
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// Are there any units in the same cell that can crush this?
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// Are there any units in the same cell that can crush this?
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foreach( var ios in a.traits.WithInterface<IOccupySpace>() )
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foreach( var ios in a.traits.WithInterface<IOccupySpace>() )
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