diff --git a/OpenRA.Game/Network/UnitOrders.cs b/OpenRA.Game/Network/UnitOrders.cs index e3a2972292..4eb2af26f3 100644 --- a/OpenRA.Game/Network/UnitOrders.cs +++ b/OpenRA.Game/Network/UnitOrders.cs @@ -18,6 +18,8 @@ namespace OpenRA.Network { static class UnitOrders { + const string ServerChatName = "Battlefield Control"; + static Player FindPlayerByClient(this World world, Session.Client c) { /* TODO: this is still a hack. @@ -57,7 +59,7 @@ namespace OpenRA.Network } case "Message": // Server message - Game.AddChatLine(Color.White, "Server", order.TargetString); + Game.AddChatLine(Color.White, ServerChatName, order.TargetString); break; case "Disconnected": /* reports that the target player disconnected */ @@ -105,7 +107,7 @@ namespace OpenRA.Network break; } - Game.AddChatLine(Color.White, "Server", "The game has started."); + Game.AddChatLine(Color.White, ServerChatName, "The game has started."); Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular); break; } @@ -119,7 +121,7 @@ namespace OpenRA.Network if (orderManager.World.Paused != pause && world != null && !world.LobbyInfo.IsSinglePlayer) { var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name); - Game.AddChatLine(Color.White, "", pausetext); + Game.AddChatLine(Color.White, ServerChatName, pausetext); } orderManager.World.Paused = pause;