diff --git a/OpenRA.Game/Graphics/OverlayRenderer.cs b/OpenRA.Game/Graphics/SmudgeRenderer.cs
old mode 100755
new mode 100644
similarity index 92%
rename from OpenRA.Game/Graphics/OverlayRenderer.cs
rename to OpenRA.Game/Graphics/SmudgeRenderer.cs
index 285eb8f206..55fd18a930
--- a/OpenRA.Game/Graphics/OverlayRenderer.cs
+++ b/OpenRA.Game/Graphics/SmudgeRenderer.cs
@@ -23,7 +23,7 @@ using OpenRA.FileFormats;
namespace OpenRA.Graphics
{
- class OverlayRenderer
+ class SmudgeRenderer
{
static string[] smudgeSpriteNames =
{
@@ -36,7 +36,7 @@ namespace OpenRA.Graphics
SpriteRenderer spriteRenderer;
Map map;
- public OverlayRenderer( Renderer renderer, Map map )
+ public SmudgeRenderer( Renderer renderer, Map map )
{
this.spriteRenderer = new SpriteRenderer( renderer, true );
this.map = map;
diff --git a/OpenRA.Game/Graphics/TerrainRenderer.cs b/OpenRA.Game/Graphics/TerrainRenderer.cs
index c456dd312f..91fff1db10 100644
--- a/OpenRA.Game/Graphics/TerrainRenderer.cs
+++ b/OpenRA.Game/Graphics/TerrainRenderer.cs
@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
Renderer renderer;
Map map;
- OverlayRenderer overlayRenderer;
+ SmudgeRenderer overlayRenderer;
public TerrainRenderer(World world, Renderer renderer, WorldRenderer wr)
{
@@ -69,7 +69,7 @@ namespace OpenRA.Graphics
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
indexBuffer.SetData( indices );
- overlayRenderer = new OverlayRenderer( renderer, map );
+ overlayRenderer = new SmudgeRenderer( renderer, map );
}
public void Draw( Viewport viewport )
diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index 46bb277358..686d1760c9 100644
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -143,7 +143,7 @@
-
+