diff --git a/OpenRA.Game/Graphics/OverlayRenderer.cs b/OpenRA.Game/Graphics/SmudgeRenderer.cs old mode 100755 new mode 100644 similarity index 92% rename from OpenRA.Game/Graphics/OverlayRenderer.cs rename to OpenRA.Game/Graphics/SmudgeRenderer.cs index 285eb8f206..55fd18a930 --- a/OpenRA.Game/Graphics/OverlayRenderer.cs +++ b/OpenRA.Game/Graphics/SmudgeRenderer.cs @@ -23,7 +23,7 @@ using OpenRA.FileFormats; namespace OpenRA.Graphics { - class OverlayRenderer + class SmudgeRenderer { static string[] smudgeSpriteNames = { @@ -36,7 +36,7 @@ namespace OpenRA.Graphics SpriteRenderer spriteRenderer; Map map; - public OverlayRenderer( Renderer renderer, Map map ) + public SmudgeRenderer( Renderer renderer, Map map ) { this.spriteRenderer = new SpriteRenderer( renderer, true ); this.map = map; diff --git a/OpenRA.Game/Graphics/TerrainRenderer.cs b/OpenRA.Game/Graphics/TerrainRenderer.cs index c456dd312f..91fff1db10 100644 --- a/OpenRA.Game/Graphics/TerrainRenderer.cs +++ b/OpenRA.Game/Graphics/TerrainRenderer.cs @@ -33,7 +33,7 @@ namespace OpenRA.Graphics Renderer renderer; Map map; - OverlayRenderer overlayRenderer; + SmudgeRenderer overlayRenderer; public TerrainRenderer(World world, Renderer renderer, WorldRenderer wr) { @@ -69,7 +69,7 @@ namespace OpenRA.Graphics indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length ); indexBuffer.SetData( indices ); - overlayRenderer = new OverlayRenderer( renderer, map ); + overlayRenderer = new SmudgeRenderer( renderer, map ); } public void Draw( Viewport viewport ) diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj index 46bb277358..686d1760c9 100644 --- a/OpenRA.Game/OpenRA.Game.csproj +++ b/OpenRA.Game/OpenRA.Game.csproj @@ -143,7 +143,7 @@ - +