From bb0fda41d223c47dfb28e8f262382137ededde8f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 6 Aug 2016 19:01:04 +0100 Subject: [PATCH] Check terrain cost when testing pathable cells. --- OpenRA.Mods.Common/Activities/Move/Move.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Activities/Move/Move.cs b/OpenRA.Mods.Common/Activities/Move/Move.cs index d0f637506c..718e67c890 100644 --- a/OpenRA.Mods.Common/Activities/Move/Move.cs +++ b/OpenRA.Mods.Common/Activities/Move/Move.cs @@ -220,7 +220,7 @@ namespace OpenRA.Mods.Common.Activities var containsTemporaryBlocker = WorldUtils.ContainsTemporaryBlocker(self.World, nextCell, self); // Next cell in the move is blocked by another actor - if (containsTemporaryBlocker || !mobile.CanMoveFreelyInto(nextCell, ignoredActor, true)) + if (containsTemporaryBlocker || !mobile.CanEnterCell(nextCell, ignoredActor, true)) { // Are we close enough? var cellRange = nearEnough.Length / 1024;