From bb149cb3e6d6d50dabc6c2f80ac1f907d0897a00 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 07:35:48 -0700 Subject: [PATCH] Updating Airstrike - destroys guard tower/turret Airstrike now destroys basic turrets/GT. Should not destroy most buildings, though. (Apparently some people were complaining about it being usde for "sniping" buildings too much). To make damage vs. buildings relatively consistent regardless of how many tiles they occupy, napalm has far less spread now, but much more damage. Vulcan cannon does more damage vs. heavy armor, but does not damage buildings much. This is because damage it did to buildings varied too much based on building footprint. --- mods/cnc/weapons.yaml | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 037261e747..73d9e1e00f 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -747,13 +747,13 @@ Vulcan: Projectile: Bullet Speed: 1c682 Warhead: - Damage: 75 + Damage: 100 Spread: 426 Versus: None: 100% - Wood: 50% + Wood: 25% Light: 100% - Heavy: 25% + Heavy: 75% InfDeath: 2 Explosion: piffs @@ -766,18 +766,18 @@ Napalm: Projectile: GravityBomb Image: BOMBLET Warhead: - Spread: 853 + Spread: 341 Versus: - None: 90% + None: 100% Wood: 100% - Light: 60% - Heavy: 55% + Light: 75% + Heavy: 25% InfDeath: 5 Explosion: med_napalm WaterExplosion: med_napalm ImpactSound: flamer2.aud SmudgeType: Scorch - Damage: 50 + Damage: 300 Napalm.Crate: Warhead: