Add support for 16 bit floating point textures.
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@@ -144,6 +144,8 @@ namespace OpenRA.Platforms.Default
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public const int GL_INFO_LOG_LENGTH = 0x8B84;
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public const int GL_ACTIVE_UNIFORMS = 0x8B86;
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public const int GL_RGBA16F = 0x881A;
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// OpenGL 4.3
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public const int GL_DEBUG_OUTPUT = 0x92E0;
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public const int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
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