Add support for 16 bit floating point textures.
This commit is contained in:
@@ -560,6 +560,8 @@ namespace OpenRA.Platforms.Default
|
||||
readonly Func<object, object> setData1;
|
||||
readonly Action<object> setData2;
|
||||
readonly Func<object, object> setData3;
|
||||
readonly Action<object> setData4;
|
||||
readonly Func<object, object> setData5;
|
||||
readonly Action dispose;
|
||||
|
||||
public ThreadedTexture(ThreadedGraphicsContext device, ITextureInternal texture)
|
||||
@@ -574,6 +576,8 @@ namespace OpenRA.Platforms.Default
|
||||
setData1 = colors => { texture.SetData((uint[,])colors); return null; };
|
||||
setData2 = tuple => { var t = (ValueTuple<byte[], int, int>)tuple; texture.SetData(t.Item1, t.Item2, t.Item3); };
|
||||
setData3 = tuple => { setData2(tuple); return null; };
|
||||
setData4 = tuple => { var t = (ValueTuple<float[], int, int>)tuple; texture.SetFloatData(t.Item1, t.Item2, t.Item3); };
|
||||
setData5 = tuple => { setData4(tuple); return null; };
|
||||
dispose = texture.Dispose;
|
||||
}
|
||||
|
||||
@@ -623,6 +627,25 @@ namespace OpenRA.Platforms.Default
|
||||
}
|
||||
}
|
||||
|
||||
public void SetFloatData(float[] data, int width, int height)
|
||||
{
|
||||
// Objects 85000 bytes or more will be directly allocated in the Large Object Heap (LOH).
|
||||
// https://docs.microsoft.com/en-us/dotnet/standard/garbage-collection/large-object-heap
|
||||
if (data.Length < 21250)
|
||||
{
|
||||
// If we are able to create a small array the GC can collect easily, post a message to avoid blocking.
|
||||
var temp = new float[data.Length];
|
||||
Array.Copy(data, temp, temp.Length);
|
||||
device.Post(setData4, (temp, width, height));
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the length is large and would result in an array on the Large Object Heap (LOH),
|
||||
// send a message and block to avoid LOH allocation as this requires a Gen2 collection.
|
||||
device.Send(setData5, (data, width, height));
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
device.Post(dispose);
|
||||
|
||||
Reference in New Issue
Block a user