facings for the rest of mods/ra.
This commit is contained in:
@@ -150,22 +150,22 @@
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</unit>
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<!-- allied gun turret -->
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<unit name="gun">
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<sequence name="idle" start="0" length="32" />
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<sequence name="recoil" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="recoil" start="32" facings="32" />
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<sequence name="make" start="0" length="20" src="gunmake" />
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<sequence name="damaged-idle" start="64" length="32" />
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<sequence name="damaged-recoil" start="96" length="32" />
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</unit>
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<!-- AA gun -->
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<unit name="agun">
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<sequence name="idle" start="0" length="32" />
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<sequence name="damaged-idle" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="damaged-idle" start="32" facings="32" />
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<sequence name="make" start="0" length="*" src="agunmake" />
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</unit>
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<!-- sam site -->
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<unit name="sam">
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<sequence name="idle" start="0" length="32" />
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<sequence name="damaged-idle" start="34" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="damaged-idle" start="34" facings="32" />
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<sequence name="make" start="0" length="*" src="sammake" />
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</unit>
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<!-- flame turret -->
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@@ -226,80 +226,80 @@
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</unit>
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<!-- mcv -->
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<unit name="mcv">
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<sequence name="idle" start="0" length="*" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- truck -->
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<unit name="truk">
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<sequence name="idle" start="0" length="*" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- harv -->
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<unit name="harv">
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<sequence name="idle" start="0" length="1" facings="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="harvest" start="32" length="8" facings="8" />
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<sequence name="empty" start="96" length="15" />
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</unit>
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- heavy tank -->
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<unit name="3tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32" />
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<sequence name="empty-idle" start="32" length="32" />
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<sequence name="aim" start="64" length="8" />
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<sequence name="empty-aim" start="72" length="8" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="empty-idle" start="32" facings="32" />
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<sequence name="aim" start="64" facings="8" />
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<sequence name="empty-aim" start="72" facings="8" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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</unit>
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<!-- jeep -->
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<unit name="jeep">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="turret" start="32" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- mine layer -->
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<unit name="mnly">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<!-- and 16 "lay mine" sprites, not used in real-ra -->
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</unit>
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<!-- radar jammer -->
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<unit name="mrj">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="spinner" start="32" length="32" />
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</unit>
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<!-- mobile gap generator -->
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<unit name="mgg">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="spinner" start="32" length="8" />
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</unit>
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<!-- submarine -->
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<unit name="ss">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" facings="16" />
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</unit>
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<!-- rifle infantry -->
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<unit name="e1">
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@@ -401,16 +401,16 @@
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<sequence name="crawl" start="82" length="4" facings="8" />
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</unit>
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<unit name="ca">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="turr" />
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<sequence name="idle" start="0" facings="16" />
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<sequence name="turret" start="0" facings="32" src="turr" />
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</unit>
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<unit name="dd">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="ssam" />
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<sequence name="idle" start="0" facings="16" />
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<sequence name="turret" start="0" facings="32" src="ssam" />
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</unit>
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<unit name="pt">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="mgun" />
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<sequence name="idle" start="0" facings="16" />
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<sequence name="turret" start="0" facings="32" src="mgun" />
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</unit>
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<unit name="medi">
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<sequence name="stand" start="0" length="8" />
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@@ -460,23 +460,23 @@
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<sequence name="tag-primary" start="2" length="1" />
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</unit>
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<unit name="mig">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" facings="16" />
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</unit>
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<unit name="yak">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" facings="16" />
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</unit>
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<unit name="heli">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<unit name="hind">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<unit name="tran">
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<sequence name="idle" start="0" length="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="rotor2" start="0" length="4" src="rrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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@@ -841,6 +841,6 @@
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<sequence name="idle" start="5" length="11" />
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</unit>
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<unit name="badr">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" facings="16" />
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</unit>
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</sequences>
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