facings for the rest of mods/ra.

This commit is contained in:
Bob
2010-02-11 13:27:10 +13:00
parent 31f4e23081
commit bb18e426cd
8 changed files with 61 additions and 59 deletions

View File

@@ -150,22 +150,22 @@
</unit>
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32" />
<sequence name="recoil" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="recoil" start="32" facings="32" />
<sequence name="make" start="0" length="20" src="gunmake" />
<sequence name="damaged-idle" start="64" length="32" />
<sequence name="damaged-recoil" start="96" length="32" />
</unit>
<!-- AA gun -->
<unit name="agun">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="damaged-idle" start="32" facings="32" />
<sequence name="make" start="0" length="*" src="agunmake" />
</unit>
<!-- sam site -->
<unit name="sam">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="34" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="damaged-idle" start="34" facings="32" />
<sequence name="make" start="0" length="*" src="sammake" />
</unit>
<!-- flame turret -->
@@ -226,80 +226,80 @@
</unit>
<!-- mcv -->
<unit name="mcv">
<sequence name="idle" start="0" length="*" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- truck -->
<unit name="truk">
<sequence name="idle" start="0" length="*" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- harv -->
<unit name="harv">
<sequence name="idle" start="0" length="1" facings="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="harvest" start="32" length="8" facings="8" />
<sequence name="empty" start="96" length="15" />
</unit>
<!-- light tank -->
<unit name="1tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- medium tank -->
<unit name="2tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- heavy tank -->
<unit name="3tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- mammoth tank -->
<unit name="4tnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- v2 rocket launcher -->
<unit name="v2rl">
<sequence name="idle" start="0" length="32" />
<sequence name="empty-idle" start="32" length="32" />
<sequence name="aim" start="64" length="8" />
<sequence name="empty-aim" start="72" length="8" />
<sequence name="idle" start="0" facings="32" />
<sequence name="empty-idle" start="32" facings="32" />
<sequence name="aim" start="64" facings="8" />
<sequence name="empty-aim" start="72" facings="8" />
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- jeep -->
<unit name="jeep">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
<sequence name="idle" start="0" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- mine layer -->
<unit name="mnly">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<!-- and 16 "lay mine" sprites, not used in real-ra -->
</unit>
<!-- radar jammer -->
<unit name="mrj">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- mobile gap generator -->
<unit name="mgg">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="8" />
</unit>
<!-- submarine -->
<unit name="ss">
<sequence name="idle" start="0" length="16" />
<sequence name="idle" start="0" facings="16" />
</unit>
<!-- rifle infantry -->
<unit name="e1">
@@ -401,16 +401,16 @@
<sequence name="crawl" start="82" length="4" facings="8" />
</unit>
<unit name="ca">
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="turr" />
<sequence name="idle" start="0" facings="16" />
<sequence name="turret" start="0" facings="32" src="turr" />
</unit>
<unit name="dd">
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="ssam" />
<sequence name="idle" start="0" facings="16" />
<sequence name="turret" start="0" facings="32" src="ssam" />
</unit>
<unit name="pt">
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="mgun" />
<sequence name="idle" start="0" facings="16" />
<sequence name="turret" start="0" facings="32" src="mgun" />
</unit>
<unit name="medi">
<sequence name="stand" start="0" length="8" />
@@ -460,23 +460,23 @@
<sequence name="tag-primary" start="2" length="1" />
</unit>
<unit name="mig">
<sequence name="idle" start="0" length="16" />
<sequence name="idle" start="0" facings="16" />
</unit>
<unit name="yak">
<sequence name="idle" start="0" length="16" />
<sequence name="idle" start="0" facings="16" />
</unit>
<unit name="heli">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="hind">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="tran">
<sequence name="idle" start="0" length="32" />
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="rotor2" start="0" length="4" src="rrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
@@ -841,6 +841,6 @@
<sequence name="idle" start="5" length="11" />
</unit>
<unit name="badr">
<sequence name="idle" start="0" length="16" />
<sequence name="idle" start="0" facings="16" />
</unit>
</sequences>