Add clocks and text overlays for the production icons

This commit is contained in:
Scott_NZ
2012-11-23 18:58:55 +13:00
parent 1c584fb158
commit bb1c87b084
3 changed files with 44 additions and 8 deletions

View File

@@ -36,10 +36,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var players = world.Players.Where(p => !p.NonCombatant);
widget.Height = (200 + (Math.Min(8, players.Count()) * 25)).ToString();
var args = new WidgetArgs();
widget.Initialize(args);
widget.Get("BACKGROUND").Initialize(args);
widget.Get("PLAYERS").Initialize(args);
Initialize(widget, widget.Get("BACKGROUND"), widget.Get("PLAYERS"));
var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key);
foreach (var t in teams)
@@ -97,6 +94,15 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}
}
static void Initialize(params Widget[] widgets)
{
var args = new WidgetArgs();
foreach (var widget in widgets)
{
widget.Initialize(args);
}
}
static Color GetPowerColor(PowerState state)
{
if (state == PowerState.Critical) return Color.Red;

View File

@@ -23,6 +23,7 @@ namespace OpenRA.Mods.RA.Widgets
Dictionary<string, Sprite> iconSprites;
World world;
WorldRenderer worldRenderer;
Dictionary<ProductionQueue, Animation> clocks;
[ObjectCreator.UseCtor]
public ObserverBuildIconsWidget(World world, WorldRenderer worldRenderer)
@@ -34,6 +35,7 @@ namespace OpenRA.Mods.RA.Widgets
u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
this.world = world;
this.worldRenderer = worldRenderer;
clocks = new Dictionary<ProductionQueue, Animation>();
}
protected ObserverBuildIconsWidget(ObserverBuildIconsWidget other)
@@ -43,6 +45,7 @@ namespace OpenRA.Mods.RA.Widgets
iconSprites = other.iconSprites;
world = other.world;
worldRenderer = other.worldRenderer;
clocks = other.clocks;
}
public override void Draw()
@@ -56,19 +59,46 @@ namespace OpenRA.Mods.RA.Widgets
.Where(a => a.Actor.Owner == player)
.Select((a, i) => new { a.Trait, i });
foreach (var queue in queues)
{
if (!clocks.ContainsKey(queue.Trait))
{
clocks.Add(queue.Trait, new Animation("clock"));
}
}
foreach (var queue in queues)
{
var item = queue.Trait.CurrentItem();
if (item == null)
{
return;
continue;
}
var sprite = iconSprites[item.Item];
var size = sprite.size / new float2(2, 2);
var location = new float2(RenderBounds.Location) + new float2(queue.i * (int)size.Length, 0);
WidgetUtils.DrawSHP(sprite, location, worldRenderer, size);
var clock = clocks[queue.Trait];
clock.PlayFetchIndex("idle",
() => (item.TotalTime - item.RemainingTime)
* (clock.CurrentSequence.Length - 1) / item.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
var tiny = Game.Renderer.Fonts["Tiny"];
var text = GetOverlayForItem(item);
tiny.DrawTextWithContrast(text,
location + new float2(16, 16) - new float2(tiny.Measure(text).X / 2, 0),
Color.White, Color.Black, 1);
}
}
static string GetOverlayForItem(ProductionItem item)
{
if (item.Paused) return "ON HOLD";
if (item.Done) return "READY";
return WidgetUtils.FormatTime(item.RemainingTimeActual);
}
public override Widget Clone()
{
return new ObserverBuildIconsWidget(this);

View File

@@ -490,10 +490,10 @@ Container@OBSERVER_ROOT:
Height:25
Children:
Image@FACTION_FLAG:
X:15
X:20
Y:5
Width:40
Height:PARENT_BOTTOM
Width:35
Height:PARENT_BOTTOM-5
ImageName:random
ImageCollection:flags
Label@PLAYER: