improve perf somewhat for editor map loading
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@@ -94,6 +94,9 @@ namespace OpenRA.Editor
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// construct the palette of tiles
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// construct the palette of tiles
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var palettes = new[] { tilePalette, actorPalette, resourcePalette };
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foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); }
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foreach (var n in tileset.tiles.Keys)
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foreach (var n in tileset.tiles.Keys)
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{
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{
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try
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try
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@@ -186,6 +189,8 @@ namespace OpenRA.Editor
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}
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}
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surface1.BindResourceTemplates(resourceTemplates);
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surface1.BindResourceTemplates(resourceTemplates);
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foreach (var p in palettes) { p.Visible = true; p.ResumeLayout(); }
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}
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}
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void LocateGameRoot()
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void LocateGameRoot()
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