Rename enum TileShape to MapGridType
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@@ -20,7 +20,7 @@ namespace OpenRA.Graphics
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{
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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var isDiamond = map.Grid.Type == TileShape.Diamond;
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var isDiamond = map.Grid.Type == MapGridType.Diamond;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can.
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@@ -81,7 +81,7 @@ namespace OpenRA.Graphics
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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var terrain = new Bitmap(terrainBitmap);
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var isDiamond = map.Grid.Type == TileShape.Diamond;
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var isDiamond = map.Grid.Type == MapGridType.Diamond;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can
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@@ -108,7 +108,7 @@ namespace OpenRA.Graphics
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return template.Sprites[start * template.Stride + r.Index];
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}
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public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, TileShape tileShape)
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public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, MapGridType mapGrid)
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{
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Rectangle? templateRect = null;
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@@ -125,8 +125,8 @@ namespace OpenRA.Graphics
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continue;
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var sprite = TileSprite(tile);
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var u = tileShape == TileShape.Rectangle ? x : (x - y) / 2f;
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var v = tileShape == TileShape.Rectangle ? y : (x + y) / 2f;
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var u = mapGrid == MapGridType.Rectangle ? x : (x - y) / 2f;
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var v = mapGrid == MapGridType.Rectangle ? y : (x + y) / 2f;
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var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.Size;
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var rect = new Rectangle((int)(tl.X + sprite.Offset.X), (int)(tl.Y + sprite.Offset.Y), (int)sprite.Size.X, (int)sprite.Size.Y);
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@@ -100,7 +100,7 @@ namespace OpenRA.Graphics
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// The full map is visible in the editor
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var width = map.MapSize.X * grid.TileSize.Width;
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var height = map.MapSize.Y * grid.TileSize.Height;
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if (wr.World.Map.Grid.Type == TileShape.Diamond)
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if (wr.World.Map.Grid.Type == MapGridType.Diamond)
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height /= 2;
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mapBounds = new Rectangle(0, 0, width, height);
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@@ -243,7 +243,7 @@ namespace OpenRA.Graphics
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// Diamond tile shapes don't have straight edges, and so we need
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// an additional cell margin to include the cells that are half
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// visible on each edge.
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if (map.Grid.Type == TileShape.Diamond)
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if (map.Grid.Type == MapGridType.Diamond)
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{
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tl = new PPos(tl.U - 1, tl.V - 1);
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br = new PPos(br.U + 1, br.V + 1);
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