Ditto Player, Shroud, and Smudge
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@@ -29,7 +29,7 @@ namespace OpenRa
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impactSound = warhead.WaterImpactSound;
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if (impactSound != null) Sound.Play(impactSound + ".aud");
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if (!isWater) Smudge.AddSmudge(targetTile, warhead);
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if (!isWater) world.Map.AddSmudge(targetTile, warhead);
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if (warhead.Ore) world.Map.DestroyOre(targetTile.X, targetTile.Y);
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var maxSpread = GetMaximumSpread(weapon, warhead);
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