Ditto Player, Shroud, and Smudge
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@@ -26,6 +26,8 @@ namespace OpenRa
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public int PowerProvided = 0;
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public int PowerDrained = 0;
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public World World { get { return PlayerActor.World; } }
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public Shroud Shroud;
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public Dictionary<string, SupportPower> SupportPowers;
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@@ -52,7 +54,7 @@ namespace OpenRa
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PowerProvided = 0;
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PowerDrained = 0;
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var myBuildings = Game.world.Actors
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var myBuildings = World.Actors
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.Where(a => a.Owner == this && a.traits.Contains<Building>());
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foreach (var a in myBuildings)
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@@ -83,7 +85,7 @@ namespace OpenRa
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void UpdateOreCapacity()
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{
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OreCapacity = Game.world.Actors
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OreCapacity = World.Actors
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.Where(a => a.Owner == this && a.traits.Contains<StoresOre>())
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.Select(a => a.Info.Traits.Get<StoresOreInfo>())
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.Sum(b => b.Capacity);
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@@ -91,7 +93,7 @@ namespace OpenRa
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void GiveAdvice(string advice)
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{
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if (this != Game.world.LocalPlayer) return;
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if (this != World.LocalPlayer) return;
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// todo: store the condition or something.
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// repeat after Rules.General.SpeakDelay, as long as the condition holds.
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Sound.Play(advice);
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@@ -130,12 +132,12 @@ namespace OpenRa
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{
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UpdatePower();
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UpdateOreCapacity();
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Shroud.Tick();
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Shroud.Tick( World );
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foreach (var sp in SupportPowers.Values)
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sp.Tick();
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if (this == Game.world.LocalPlayer)
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if (this == World.LocalPlayer)
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{
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var totalMoney = Cash + Ore;
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