Ditto Player, Shroud, and Smudge
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using OpenRa.GameRules;
|
||||
using OpenRa.FileFormats;
|
||||
|
||||
namespace OpenRa
|
||||
{
|
||||
@@ -8,11 +9,11 @@ namespace OpenRa
|
||||
const int firstCrater = 17;
|
||||
const int framesPerCrater = 5;
|
||||
|
||||
public static void AddSmudge(bool isCrater, int x, int y)
|
||||
public static void AddSmudge(this Map map, bool isCrater, int x, int y)
|
||||
{
|
||||
var smudge = Game.world.Map.MapTiles[x, y].smudge;
|
||||
var smudge = map.MapTiles[x, y].smudge;
|
||||
if (smudge == 0)
|
||||
Game.world.Map.MapTiles[x, y].smudge = (byte) (isCrater
|
||||
map.MapTiles[x, y].smudge = (byte) (isCrater
|
||||
? (firstCrater + framesPerCrater * ChooseSmudge())
|
||||
: (firstScorch + ChooseSmudge()));
|
||||
|
||||
@@ -21,21 +22,21 @@ namespace OpenRa
|
||||
/* deepen the crater */
|
||||
var amount = (smudge - firstCrater) % framesPerCrater;
|
||||
if (amount < framesPerCrater - 1)
|
||||
Game.world.Map.MapTiles[x, y].smudge++;
|
||||
map.MapTiles[x, y].smudge++;
|
||||
}
|
||||
|
||||
public static void AddSmudge(int2 targetTile, WarheadInfo warhead)
|
||||
public static void AddSmudge(this Map map, int2 targetTile, WarheadInfo warhead)
|
||||
{
|
||||
switch (warhead.Explosion) /* todo: push the scorch/crater behavior into data */
|
||||
{
|
||||
case 4:
|
||||
case 5:
|
||||
Smudge.AddSmudge(true, targetTile.X, targetTile.Y);
|
||||
map.AddSmudge(true, targetTile.X, targetTile.Y);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 6:
|
||||
Smudge.AddSmudge(false, targetTile.X, targetTile.Y);
|
||||
map.AddSmudge(false, targetTile.X, targetTile.Y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user