Rename Player.Country to Player.Faction

This commit is contained in:
penev92
2015-07-15 04:06:52 +03:00
parent 2e1c1533a5
commit bb648decc3
48 changed files with 75 additions and 75 deletions

View File

@@ -113,12 +113,12 @@ namespace OpenRA
Name = runtimePlayer.PlayerName,
IsHuman = !runtimePlayer.IsBot,
IsBot = runtimePlayer.IsBot,
FactionName = runtimePlayer.Country.Name,
FactionId = runtimePlayer.Country.InternalName,
FactionName = runtimePlayer.Faction.Name,
FactionId = runtimePlayer.Faction.InternalName,
Color = runtimePlayer.Color,
Team = client.Team,
SpawnPoint = runtimePlayer.SpawnPoint,
IsRandomFaction = runtimePlayer.Country.InternalName != client.Race,
IsRandomFaction = runtimePlayer.Faction.InternalName != client.Race,
IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint
};

View File

@@ -31,7 +31,7 @@ namespace OpenRA
public readonly string PlayerName;
public readonly string InternalName;
public readonly FactionInfo Country;
public readonly FactionInfo Faction;
public readonly bool NonCombatant = false;
public readonly bool Playable = true;
public readonly int ClientIndex;
@@ -95,7 +95,7 @@ namespace OpenRA
Color = client.Color;
PlayerName = client.Name;
botType = client.Bot;
Country = ChooseCountry(world, client.Race, !pr.LockFaction);
Faction = ChooseCountry(world, client.Race, !pr.LockFaction);
DisplayCountry = ChooseDisplayCountry(world, client.Race);
}
else
@@ -108,7 +108,7 @@ namespace OpenRA
Playable = pr.Playable;
Spectating = pr.Spectating;
botType = pr.Bot;
Country = ChooseCountry(world, pr.Faction, false);
Faction = ChooseCountry(world, pr.Faction, false);
DisplayCountry = ChooseDisplayCountry(world, pr.Faction);
}

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Traits
{
this.info = info;
var self = init.Self;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.InternalName;
var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Faction.InternalName;
quantizedFacings = Exts.Lazy(() =>
{

View File

@@ -145,7 +145,7 @@ namespace OpenRA.Traits
{
if (Resources > 0.8 * ResourceCapacity)
{
Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Country.InternalName);
Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Faction.InternalName);
AlertSilo = true;
}
else
@@ -187,14 +187,14 @@ namespace OpenRA.Traits
public void PlayCashTickUp(Actor self)
{
if (Game.Settings.Sound.CashTicks)
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.InternalName);
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Faction.InternalName);
}
public void PlayCashTickDown(Actor self)
{
if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
{
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Country.InternalName);
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Faction.InternalName);
nextCashTickTime = 2;
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA
if (string.IsNullOrEmpty(voiced.VoiceSet))
return;
voiced.PlayVoice(self, phrase, self.Owner.Country.InternalName);
voiced.PlayVoice(self, phrase, self.Owner.Faction.InternalName);
}
}
@@ -41,7 +41,7 @@ namespace OpenRA
if (string.IsNullOrEmpty(voiced.VoiceSet))
return;
voiced.PlayVoiceLocal(self, phrase, self.Owner.Country.InternalName, volume);
voiced.PlayVoiceLocal(self, phrase, self.Owner.Faction.InternalName, volume);
}
}
@@ -66,7 +66,7 @@ namespace OpenRA
foreach (var v in orderSubject.TraitsImplementing<IOrderVoice>())
{
if (voice.PlayVoice(orderSubject, v.VoicePhraseForOrder(orderSubject, o),
orderSubject.Owner.Country.InternalName))
orderSubject.Owner.Faction.InternalName))
return;
}
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
{
public static Sprite GetChromeImage(World world, string name)
{
return ChromeProvider.GetImage("chrome-" + world.LocalPlayer.Country.InternalName, name);
return ChromeProvider.GetImage("chrome-" + world.LocalPlayer.Faction.InternalName, name);
}
public static void DrawRGBA(Sprite s, float2 pos)