Rename Player.Country to Player.Faction
This commit is contained in:
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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{
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Country.InternalName);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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if (radarPings != null)
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radarPings.Add(() => self.Owner == self.World.LocalPlayer, self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World))
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Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Lose", player.Country.InternalName);
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Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Lose", player.Faction.InternalName);
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});
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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Game.Debug("{0} is victorious.", player.PlayerName);
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if (player == player.World.LocalPlayer)
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.InternalName));
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Faction.InternalName));
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}
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public void OnObjectiveAdded(Player player, int id) { }
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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{
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Country.InternalName);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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if (radarPings != null)
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radarPings.Add(() => self.Owner == self.World.LocalPlayer, self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Sound.PlayNotification(self.World.Map.Rules, null, info.NotificationType, info.Notification,
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self.World.RenderPlayer != null ? self.World.RenderPlayer.Country.InternalName : null);
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self.World.RenderPlayer != null ? self.World.RenderPlayer.Faction.InternalName : null);
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if (radarPings != null)
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{
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var producer = queue.MostLikelyProducer();
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var race = producer.Trait != null ? producer.Trait.Race : self.Owner.Country.InternalName;
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var race = producer.Trait != null ? producer.Trait.Race : self.Owner.Faction.InternalName;
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var buildingInfo = unit.Traits.Get<BuildingInfo>();
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var buildableInfo = unit.Traits.GetOrDefault<BuildableInfo>();
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
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if (GetNumBuildables(self.Owner) > prevItems)
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w.Add(new DelayedAction(info.NewOptionsNotificationDelay,
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() => Sound.PlayNotification(self.World.Map.Rules, order.Player, "Speech", info.NewOptionsNotification, order.Player.Country.InternalName)));
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() => Sound.PlayNotification(self.World.Map.Rules, order.Player, "Speech", info.NewOptionsNotification, order.Player.Faction.InternalName)));
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});
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}
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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playerPower = playerActor.Trait<PowerManager>();
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developerMode = playerActor.Trait<DeveloperMode>();
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Race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.InternalName;
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Race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Faction.InternalName;
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Enabled = !info.Race.Any() || info.Race.Contains(Race);
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CacheProduceables(playerActor);
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!Info.Sticky)
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{
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Race = self.Owner.Country.InternalName;
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Race = self.Owner.Faction.InternalName;
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Enabled = !Info.Race.Any() || Info.Race.Contains(Race);
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}
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@@ -277,13 +277,13 @@ namespace OpenRA.Mods.Common.Traits
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var isBuilding = unit.Traits.Contains<BuildingInfo>();
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if (isBuilding && !hasPlayedSound)
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hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Country.InternalName);
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hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName);
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else if (!isBuilding)
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{
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if (BuildUnit(order.TargetString))
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Country.InternalName);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName);
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else if (!hasPlayedSound && time > 0)
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hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.BlockedAudio, self.Owner.Country.InternalName);
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hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.BlockedAudio, self.Owner.Faction.InternalName);
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}
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})));
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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if (string.IsNullOrEmpty(prerequisite))
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prerequisite = init.Self.Info.Name;
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var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Country.InternalName;
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var race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : init.Self.Owner.Faction.InternalName;
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Update(init.Self.Owner, race);
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}
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (info.ResetOnOwnerChange)
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Update(newOwner, newOwner.Country.InternalName);
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Update(newOwner, newOwner.Faction.InternalName);
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}
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void Update(Player owner, string race)
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@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
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Game.RunAfterDelay(info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(player.World))
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Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Lose", player.Country.InternalName);
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Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Lose", player.Faction.InternalName);
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});
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}
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}
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@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
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Game.Debug("{0} is victorious.", player.PlayerName);
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if (player == player.World.LocalPlayer)
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.InternalName));
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Faction.InternalName));
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}
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public void OnObjectiveAdded(Player player, int id) { }
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