Rename Player.Country to Player.Faction

This commit is contained in:
penev92
2015-07-15 04:06:52 +03:00
parent 2e1c1533a5
commit bb648decc3
48 changed files with 75 additions and 75 deletions

View File

@@ -31,11 +31,11 @@ namespace OpenRA.Mods.Common.Traits
{
var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
var unitGroup = w.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Country.InternalName))
.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Faction.InternalName))
.RandomOrDefault(w.SharedRandom);
if (unitGroup == null)
throw new InvalidOperationException("No starting units defined for country {0} with class {1}".F(p.Country.InternalName, spawnClass));
throw new InvalidOperationException("No starting units defined for country {0} with class {1}".F(p.Faction.InternalName, spawnClass));
if (unitGroup.BaseActor != null)
{

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World world, WorldRenderer wr)
{
Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer == null ? null : world.RenderPlayer.Country.InternalName);
Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer == null ? null : world.RenderPlayer.Faction.InternalName);
}
}
}