Rename Player.Country to Player.Faction
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@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public AddRaceSuffixLogic(Widget widget, World world)
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{
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string race;
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if (!ChromeMetrics.TryGet("RaceSuffix-" + world.LocalPlayer.Country.InternalName, out race))
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race = world.LocalPlayer.Country.InternalName;
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if (!ChromeMetrics.TryGet("RaceSuffix-" + world.LocalPlayer.Faction.InternalName, out race))
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race = world.LocalPlayer.Faction.InternalName;
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var suffix = "-" + race;
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if (widget is ButtonWidget)
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@@ -62,8 +62,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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flag.GetImageCollection = () => "flags";
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if (lp.Stances[pp] == Stance.Ally || lp.WinState != WinState.Undefined)
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{
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flag.GetImageName = () => pp.Country.InternalName;
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item.Get<LabelWidget>("FACTION").GetText = () => pp.Country.Name;
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flag.GetImageName = () => pp.Faction.InternalName;
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item.Get<LabelWidget>("FACTION").GetText = () => pp.Faction.Name;
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}
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else
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{
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Action onQuit = () =>
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{
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if (world.Type == WorldType.Regular)
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.InternalName);
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName);
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resumeDisabled = true;
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@@ -104,7 +104,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (world.Type == WorldType.Regular)
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave",
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world.LocalPlayer == null ? null : world.LocalPlayer.Country.InternalName);
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world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName);
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var exitDelay = iop != null ? iop.ExitDelay : 0;
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if (mpe != null)
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Player = p;
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Label = p.PlayerName;
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Color = p.Color.RGB;
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Race = p.Country.InternalName;
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Race = p.Faction.InternalName;
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IsSelected = () => p.World.RenderPlayer == p;
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OnClick = () => { p.World.RenderPlayer = p; logic.selected = this; p.World.Selection.Clear(); };
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}
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (showOwner)
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{
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flagRace = o.Country.InternalName;
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flagRace = o.Faction.InternalName;
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ownerName = o.PlayerName;
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ownerColor = o.Color.RGB;
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widget.Bounds.Height = doubleHeight;
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@@ -458,7 +458,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (player.World.RenderPlayer != null && player.World.RenderPlayer.Stances[player] != Stance.Ally)
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flag.GetImageName = () => player.DisplayCountry.InternalName;
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else
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flag.GetImageName = () => player.Country.InternalName;
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flag.GetImageName = () => player.Faction.InternalName;
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var playerName = template.Get<LabelWidget>("PLAYER");
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var client = player.World.LobbyInfo.ClientWithIndex(player.ClientIndex);
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (current == null)
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continue;
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var race = queue.Trait.Actor.Owner.Country.InternalName;
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var race = queue.Trait.Actor.Owner.Faction.InternalName;
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var actor = queue.Trait.AllItems().FirstOrDefault(a => a.Name == current.Item);
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if (actor == null)
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continue;
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@@ -226,7 +226,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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// Queue a new item
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Sound.Play(TabClick);
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Country.InternalName);
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Faction.InternalName);
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World.IssueOrder(Order.StartProduction(CurrentQueue.Actor, icon.Name,
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handleMultiple ? 5 : 1));
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return true;
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@@ -245,14 +245,14 @@ namespace OpenRA.Mods.Common.Widgets
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if (item.Paused || item.Done || item.TotalCost == item.RemainingCost)
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{
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// Instant cancel of things we have not started yet and things that are finished
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Country.InternalName);
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Faction.InternalName);
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World.IssueOrder(Order.CancelProduction(CurrentQueue.Actor, icon.Name,
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handleMultiple ? 5 : 1));
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}
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else
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{
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// Pause an existing item
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, World.LocalPlayer.Country.InternalName);
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, World.LocalPlayer.Faction.InternalName);
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World.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, icon.Name, true));
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}
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