Introduce world offsets for turrets & armaments.

This commit is contained in:
Paul Chote
2013-03-25 20:33:32 +13:00
parent 27d852a425
commit bb6a1ed6e0
4 changed files with 163 additions and 38 deletions

View File

@@ -18,11 +18,18 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
public enum CoordinateModel { Legacy, World };
public class Barrel public class Barrel
{ {
// Legacy coordinates
public PVecInt TurretSpaceOffset; // position in turret space public PVecInt TurretSpaceOffset; // position in turret space
public PVecInt ScreenSpaceOffset; // screen-space hack to make things line up good. public PVecInt ScreenSpaceOffset; // screen-space hack to make things line up good.
public int Facing; // deviation from turret facing public int Facing; // deviation from turret facing
// World coordinates
public WVec Offset;
public WAngle Yaw;
} }
[Desc("Allows you to attach weapons to the unit (use @IdentifierSuffix for > 1)")] [Desc("Allows you to attach weapons to the unit (use @IdentifierSuffix for > 1)")]
@@ -40,6 +47,16 @@ namespace OpenRA.Mods.RA
public readonly float LegacyRecoilRecovery = 0.2f; public readonly float LegacyRecoilRecovery = 0.2f;
public readonly int[] LegacyLocalOffset = { }; public readonly int[] LegacyLocalOffset = { };
public readonly CoordinateModel OffsetModel = CoordinateModel.Legacy;
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]
public readonly WRange[] LocalOffset = {};
[Desc("Muzzle yaw relative to turret or body.")]
public readonly WAngle[] LocalYaw = {};
[Desc("Move the turret backwards when firing.")]
public readonly WRange Recoil = WRange.Zero;
[Desc("Recoil recovery per-frame")]
public readonly WRange RecoilRecovery = new WRange(9);
public object Create(ActorInitializer init) { return new Armament(init.self, this); } public object Create(ActorInitializer init) { return new Armament(init.self, this); }
} }
@@ -49,8 +66,10 @@ namespace OpenRA.Mods.RA
public readonly WeaponInfo Weapon; public readonly WeaponInfo Weapon;
public readonly Barrel[] Barrels; public readonly Barrel[] Barrels;
Lazy<Turreted> Turret; Lazy<Turreted> Turret;
Lazy<ILocalCoordinatesModel> Coords;
public float Recoil { get; private set; } public WRange Recoil;
public float LegacyRecoil { get; private set; }
public int FireDelay { get; private set; } public int FireDelay { get; private set; }
public int Burst { get; private set; } public int Burst { get; private set; }
@@ -58,26 +77,45 @@ namespace OpenRA.Mods.RA
{ {
Info = info; Info = info;
// We can't soft-depend on TraitInfo, so we have to wait // We can't resolve these until runtime
// until runtime to cache this Turret = Lazy.New(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == info.Turret));
Turret = Lazy.New(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.info.Turret == info.Turret)); Coords = Lazy.New(() => self.Trait<ILocalCoordinatesModel>());
Weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]; Weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
Burst = Weapon.Burst; Burst = Weapon.Burst;
var barrels = new List<Barrel>(); var barrels = new List<Barrel>();
for (var i = 0; i < info.LegacyLocalOffset.Length / 5; i++)
barrels.Add(new Barrel if (Info.OffsetModel == CoordinateModel.Legacy)
{
for (var i = 0; i < info.LocalOffset.Length / 5; i++)
barrels.Add(new Barrel
{
TurretSpaceOffset = new PVecInt(info.LegacyLocalOffset[5 * i], info.LegacyLocalOffset[5 * i + 1]),
ScreenSpaceOffset = new PVecInt(info.LegacyLocalOffset[5 * i + 2], info.LegacyLocalOffset[5 * i + 3]),
Facing = info.LegacyLocalOffset[5 * i + 4],
});
// if no barrels specified, the default is "turret position; turret facing".
if (barrels.Count == 0)
barrels.Add(new Barrel { TurretSpaceOffset = PVecInt.Zero, ScreenSpaceOffset = PVecInt.Zero, Facing = 0 });
}
else
{
if (info.LocalOffset.Length % 3 != 0)
throw new InvalidOperationException("Invalid LocalOffset array length");
for (var i = 0; i < info.LocalOffset.Length / 3; i++)
{ {
TurretSpaceOffset = new PVecInt(info.LegacyLocalOffset[5 * i], info.LegacyLocalOffset[5 * i + 1]), barrels.Add(new Barrel
ScreenSpaceOffset = new PVecInt(info.LegacyLocalOffset[5 * i + 2], info.LegacyLocalOffset[5 * i + 3]), {
Facing = info.LegacyLocalOffset[5 * i + 4], Offset = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]),
}); Yaw = info.LocalYaw.Length > i ? info.LocalYaw[i] : WAngle.Zero
});
// if no barrels specified, the default is "turret position; turret facing". }
if (barrels.Count == 0) if (barrels.Count == 0)
barrels.Add(new Barrel { TurretSpaceOffset = PVecInt.Zero, ScreenSpaceOffset = PVecInt.Zero, Facing = 0 }); barrels.Add(new Barrel { Offset = WVec.Zero, Yaw = WAngle.Zero });
}
Barrels = barrels.ToArray(); Barrels = barrels.ToArray();
} }
@@ -85,9 +123,12 @@ namespace OpenRA.Mods.RA
{ {
if (FireDelay > 0) if (FireDelay > 0)
--FireDelay; --FireDelay;
Recoil = Math.Max(0f, Recoil - Info.LegacyRecoilRecovery); LegacyRecoil = Math.Max(0f, LegacyRecoil - Info.LegacyRecoilRecovery);
Recoil = new WRange(Math.Max(0, Recoil.Range - Info.RecoilRecovery.Range));
} }
// Note: facing is only used by the legacy positioning code
// The world coordinate model uses Actor.Orientation
public void CheckFire(Actor self, AttackBase attack, IMove move, IFacing facing, Target target) public void CheckFire(Actor self, AttackBase attack, IMove move, IFacing facing, Target target)
{ {
if (FireDelay > 0) return; if (FireDelay > 0) return;
@@ -103,20 +144,32 @@ namespace OpenRA.Mods.RA
var barrel = Barrels[Burst % Barrels.Length]; var barrel = Barrels[Burst % Barrels.Length];
var destMove = target.IsActor ? target.Actor.TraitOrDefault<IMove>() : null; var destMove = target.IsActor ? target.Actor.TraitOrDefault<IMove>() : null;
var legacyMuzzlePosition = self.CenterLocation + (PVecInt)MuzzlePxOffset(self, facing, barrel).ToInt2();
var legacyMuzzleAltitude = move != null ? move.Altitude : 0;
var legacyFacing = barrel.Facing + (Turret.Value != null ? Turret.Value.turretFacing :
facing != null ? facing.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0));
if (Info.OffsetModel == CoordinateModel.World)
{
var muzzlePosition = self.CenterPosition + MuzzleOffset(self, barrel);
legacyMuzzlePosition = PPos.FromWPos(muzzlePosition);
legacyMuzzleAltitude = Game.CellSize*muzzlePosition.Z/1024;
legacyFacing = MuzzleOrientation(self, barrel).Yaw.Angle / 4;
}
var args = new ProjectileArgs var args = new ProjectileArgs
{ {
weapon = Weapon, weapon = Weapon,
firedBy = self, firedBy = self,
target = target, target = target,
src = legacyMuzzlePosition,
srcAltitude = legacyMuzzleAltitude,
src = (self.CenterLocation + (PVecInt)MuzzlePxPosition(self, facing, barrel).ToInt2()),
srcAltitude = move != null ? move.Altitude : 0,
dest = target.CenterLocation, dest = target.CenterLocation,
destAltitude = destMove != null ? destMove.Altitude : 0, destAltitude = destMove != null ? destMove.Altitude : 0,
facing = barrel.Facing + facing = legacyFacing,
(Turret.Value != null ? Turret.Value.turretFacing :
facing != null ? facing.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
firepowerModifier = self.TraitsImplementing<IFirepowerModifier>() firepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier()) .Select(a => a.GetFirepowerModifier())
@@ -139,7 +192,8 @@ namespace OpenRA.Mods.RA
foreach (var na in self.TraitsImplementing<INotifyAttack>()) foreach (var na in self.TraitsImplementing<INotifyAttack>())
na.Attacking(self, target); na.Attacking(self, target);
Recoil = Info.LegacyRecoil; LegacyRecoil = Info.LegacyRecoil;
Recoil = Info.Recoil;
if (--Burst > 0) if (--Burst > 0)
FireDelay = Weapon.BurstDelay; FireDelay = Weapon.BurstDelay;
@@ -169,8 +223,13 @@ namespace OpenRA.Mods.RA
return (PVecFloat)Util.RotateVectorByFacing(b.TurretSpaceOffset.ToFloat2(), turretFacing, .7f); return (PVecFloat)Util.RotateVectorByFacing(b.TurretSpaceOffset.ToFloat2(), turretFacing, .7f);
} }
public PVecFloat MuzzlePxPosition(Actor self, IFacing facing, Barrel b) // Note: facing is only used by the legacy positioning code
public PVecFloat MuzzlePxOffset(Actor self, IFacing facing, Barrel b)
{ {
// Hack for external code unaware of world coordinates
if (Info.OffsetModel == CoordinateModel.World)
return (PVecFloat)PPos.FromWPosHackZ(WPos.Zero + MuzzleOffset(self, b)).ToFloat2();
PVecFloat pos = b.ScreenSpaceOffset; PVecFloat pos = b.ScreenSpaceOffset;
// local facing offset doesn't make sense for actors that don't rotate // local facing offset doesn't make sense for actors that don't rotate
@@ -192,10 +251,29 @@ namespace OpenRA.Mods.RA
return pos; return pos;
} }
public PVecFloat RecoilPxOffset(Actor self, int facing) public WVec MuzzleOffset(Actor self, Barrel b)
{ {
var localRecoil = new float2(0, Recoil); if (Info.OffsetModel != CoordinateModel.World)
return (PVecFloat)Util.RotateVectorByFacing(localRecoil, facing, .7f); throw new InvalidOperationException("Armament.MuzzlePosition requires a world coordinate offset");
var bodyOrientation = Coords.Value.QuantizeOrientation(self, self.Orientation);
var localOffset = b.Offset + new WVec(-Recoil, WRange.Zero, WRange.Zero);
if (Turret.Value != null)
{
var turretOrientation = Coords.Value.QuantizeOrientation(self, Turret.Value.LocalOrientation(self));
localOffset = localOffset.Rotate(turretOrientation);
localOffset += Turret.Value.Offset;
}
return Coords.Value.LocalToWorld(localOffset.Rotate(bodyOrientation));
}
public WRot MuzzleOrientation(Actor self, Barrel b)
{
var orientation = self.Orientation + WRot.FromYaw(b.Yaw);
if (Turret.Value != null)
orientation += Turret.Value.LocalOrientation(self);
return orientation;
} }
} }
} }

View File

@@ -37,19 +37,32 @@ namespace OpenRA.Mods.RA.Render
anim.Play("turret"); anim.Play("turret");
anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim, anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
() => turret.PxPosition(self, facing).ToFloat2() + RecoilOffset(self, turret), null)); () => TurretPosition(self, turret, facing), null));
} }
} }
float2 RecoilOffset(Actor self, Turreted t) float2 TurretPosition(Actor self, Turreted t, IFacing facing)
{ {
var a = self.TraitsImplementing<Armament>() if (t.CoordinateModel == CoordinateModel.Legacy)
.OrderByDescending(w => w.Recoil) {
.FirstOrDefault(w => w.Info.Turret == t.info.Turret); var recoil = self.TraitsImplementing<Armament>()
if (a == null) .Where(w => w.Info.Turret == t.Name)
return float2.Zero; .Sum(w => w.LegacyRecoil);
return t.PxPosition(self, facing).ToFloat2() + Traits.Util.RotateVectorByFacing(new float2(0, recoil), t.turretFacing, .7f);
}
else
{
var recoil = self.TraitsImplementing<Armament>()
.Where(w => w.Info.Turret == t.Name)
.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
return a.RecoilPxOffset(self, t.turretFacing).ToFloat2(); var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
var bodyOrientation = QuantizeOrientation(self, self.Orientation);
var turretOrientation = QuantizeOrientation(self, t.LocalOrientation(self));
var worldPos = WPos.Zero + t.Position(self) + LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
return PPos.FromWPosHackZ(worldPos).ToFloat2();
}
} }
} }
} }

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Render
{ {
var barrel = b; var barrel = b;
var turreted = self.TraitsImplementing<Turreted>() var turreted = self.TraitsImplementing<Turreted>()
.FirstOrDefault(t => t.info.Turret == a.Info.Turret); .FirstOrDefault(t => t.Name == a.Info.Turret);
var getFacing = turreted != null ? () => turreted.turretFacing : var getFacing = turreted != null ? () => turreted.turretFacing :
facing != null ? (Func<int>)(() => facing.Facing) : () => 0; facing != null ? (Func<int>)(() => facing.Facing) : () => 0;
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Render
muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count), new AnimationWithOffset( muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count), new AnimationWithOffset(
muzzleFlash, muzzleFlash,
() => a.MuzzlePxPosition(self, facing, barrel).ToFloat2(), () => a.MuzzlePxOffset(self, facing, barrel).ToFloat2(),
() => !isShowing)); () => !isShowing));
} }
} }

View File

@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Mods.RA.Render; using OpenRA.Mods.RA.Render;
using OpenRA.FileFormats; using OpenRA.FileFormats;
@@ -24,6 +25,10 @@ namespace OpenRA.Mods.RA
public readonly int[] LegacyOffset = {0,0}; public readonly int[] LegacyOffset = {0,0};
public readonly bool AlignWhenIdle = false; public readonly bool AlignWhenIdle = false;
public readonly CoordinateModel OffsetModel = CoordinateModel.Legacy;
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]
public readonly WVec Offset = WVec.Zero;
public virtual object Create(ActorInitializer init) { return new Turreted(init, this); } public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
} }
@@ -31,10 +36,17 @@ namespace OpenRA.Mods.RA
{ {
[Sync] public int turretFacing = 0; [Sync] public int turretFacing = 0;
public int? desiredFacing; public int? desiredFacing;
public TurretedInfo info; TurretedInfo info;
protected Turret turret; protected Turret turret;
IFacing facing; IFacing facing;
// For subclasses that want to move the turret relative to the body
protected WVec LocalOffset = WVec.Zero;
public WVec Offset { get { return info.Offset + LocalOffset; } }
public string Name { get { return info.Turret; } }
public CoordinateModel CoordinateModel { get { return info.OffsetModel; } }
public static int GetInitialTurretFacing(ActorInitializer init, int def) public static int GetInitialTurretFacing(ActorInitializer init, int def)
{ {
if (init.Contains<TurretFacingInit>()) if (init.Contains<TurretFacingInit>())
@@ -62,7 +74,7 @@ namespace OpenRA.Mods.RA
public bool FaceTarget(Actor self, Target target) public bool FaceTarget(Actor self, Target target)
{ {
desiredFacing = Util.GetFacing( target.CenterLocation - self.CenterLocation, turretFacing ); desiredFacing = Util.GetFacing(target.CenterLocation - self.CenterLocation, turretFacing);
return turretFacing == desiredFacing; return turretFacing == desiredFacing;
} }
@@ -74,8 +86,30 @@ namespace OpenRA.Mods.RA
public PVecFloat PxPosition(Actor self, IFacing facing) public PVecFloat PxPosition(Actor self, IFacing facing)
{ {
// Hack for external code unaware of world coordinates
if (info.OffsetModel == CoordinateModel.World)
return (PVecFloat)PPos.FromWPosHackZ(WPos.Zero + Position(self)).ToFloat2();
return turret.PxPosition(self, facing); return turret.PxPosition(self, facing);
} }
// Turret offset in world-space
public WVec Position(Actor self)
{
if (info.OffsetModel != CoordinateModel.World)
throw new InvalidOperationException("Turreted.Position requires a world coordinate offset");
var coords = self.Trait<ILocalCoordinatesModel>();
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
return coords.LocalToWorld(Offset.Rotate(bodyOrientation));
}
// Orientation in unit-space
public WRot LocalOrientation(Actor self)
{
// Hack: turretFacing is relative to the world, so subtract the body yaw
return WRot.FromYaw(WAngle.FromFacing(turretFacing) - self.Orientation.Yaw);
}
} }
public class Turret public class Turret