Fix spawning 1 crate too much if maximum == minimum
If Maximum == Minimum but 'crates' < Maximum, the formula would simply return min + 1 regardless of max being identical to min. Only adding 1 more crate if Maximum is higher than Minimum fixes that.
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
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ticks = info.SpawnInterval;
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var toSpawn = Math.Max(0, info.Minimum - crates)
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+ (crates < info.Maximum ? 1 : 0);
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+ (crates < info.Maximum && info.Maximum > info.Minimum ? 1 : 0);
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for (var n = 0; n < toSpawn; n++)
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SpawnCrate(self);
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