From bb8922cc1acb8b25bd4513cb0cfe7d6f5ca69d93 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 6 Apr 2013 04:04:44 -0700 Subject: [PATCH] stealth tank cloak & crushes infantry Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898), 90 seems a reasonable cloak delay. Stealth tank now crushes infantry. Cloak sound fixed. --- mods/cnc-classic/rules/vehicles.yaml | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/mods/cnc-classic/rules/vehicles.yaml b/mods/cnc-classic/rules/vehicles.yaml index ccf822fdee..6a3ea13a93 100644 --- a/mods/cnc-classic/rules/vehicles.yaml +++ b/mods/cnc-classic/rules/vehicles.yaml @@ -477,6 +477,7 @@ STNK: Owner: nod Mobile: Speed: 30 + Crushes: crate, infantry Health: HP: 110 Armor: @@ -486,10 +487,10 @@ STNK: # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Cloak: - InitialDelay: 125 - CloakDelay: 125 + InitialDelay: 90 + CloakDelay: 90 CloakSound: trans1.aud - UncloakSound: appear1.aud + UncloakSound: trans1.aud Armament: Weapon: 227mm.stnk LocalOffset: 213,43,128, 213,-43,128