fix marking player as spectator going through unsynced code
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@@ -238,7 +238,10 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Surrender")
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{
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ForceDefeat(self.Owner);
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self.Owner.Spectating = true;
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}
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}
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}
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