fix marking player as spectator going through unsynced code
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@@ -238,7 +238,10 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "Surrender")
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if (order.OrderString == "Surrender")
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{
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ForceDefeat(self.Owner);
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ForceDefeat(self.Owner);
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self.Owner.Spectating = true;
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}
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}
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}
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}
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}
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@@ -38,7 +38,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (world.LocalPlayer.WinState != WinState.Undefined)
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if (world.LocalPlayer.WinState != WinState.Undefined)
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Game.RunAfterDelay(objectives != null ? objectives.Info.GameOverDelay : 0, () =>
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Game.RunAfterDelay(objectives != null ? objectives.Info.GameOverDelay : 0, () =>
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{
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{
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world.LocalPlayer.Spectating = true;
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playerRoot.RemoveChildren();
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playerRoot.RemoveChildren();
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Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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});
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});
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