Fix regressions.
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@@ -420,11 +420,10 @@ namespace OpenRA
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static Stance ChooseInitialStance(Player p, Player q)
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{
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// HACK
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return Stance.Enemy;
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if (p == q) return Stance.Ally;
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if (p == world.NeutralPlayer || q == world.NeutralPlayer) return Stance.Neutral;
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// Hack: All map players are neutral wrt everyone else
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if (p.Index < 0 || q.Index < 0) return Stance.Neutral;
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var pc = GetClientForPlayer(p);
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var qc = GetClientForPlayer(q);
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