Fix regressions.
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@@ -420,11 +420,10 @@ namespace OpenRA
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static Stance ChooseInitialStance(Player p, Player q)
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static Stance ChooseInitialStance(Player p, Player q)
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{
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{
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// HACK
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return Stance.Enemy;
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if (p == q) return Stance.Ally;
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if (p == q) return Stance.Ally;
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if (p == world.NeutralPlayer || q == world.NeutralPlayer) return Stance.Neutral;
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// Hack: All map players are neutral wrt everyone else
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if (p.Index < 0 || q.Index < 0) return Stance.Neutral;
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var pc = GetClientForPlayer(p);
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var pc = GetClientForPlayer(p);
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var qc = GetClientForPlayer(q);
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var qc = GetClientForPlayer(q);
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@@ -26,9 +26,6 @@ namespace OpenRA.Traits
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public void Tick( Player owner, Cache<string, List<Actor>> buildings )
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public void Tick( Player owner, Cache<string, List<Actor>> buildings )
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{
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{
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// HACK
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return;
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var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
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var effectivePrereq = prerequisites.Where( a => a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
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var nowHasPrerequisites = effectivePrereq.Any() &&
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var nowHasPrerequisites = effectivePrereq.Any() &&
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effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
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effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.traits.Get<Building>().Disabled ) );
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@@ -97,15 +97,18 @@ namespace OpenRA
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foreach (var kv in Map.Players)
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foreach (var kv in Map.Players)
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{
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{
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var player = new Player(this, null);
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var player = new Player(this, null);
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Console.WriteLine("Creating Player {0}", kv.Key);
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// Lets just pretend that i didn't do this.... Will fix later
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// Lets just pretend that i didn't do this.... Will fix later
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player.GetType().GetField("Index").SetValue( player, mapPlayerIndex-- );
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player.GetType().GetField("Index").SetValue( player, mapPlayerIndex-- );
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player.GetType().GetField("Palette").SetValue( player, kv.Value.Palette );// Todo: set Player.Color as well
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player.GetType().GetField("Palette").SetValue( player, kv.Value.Palette );// Todo: set Player.Color as well
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player.GetType().GetField("PlayerName").SetValue( player, kv.Value.Name );
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player.GetType().GetField("PlayerName").SetValue( player, kv.Value.Name );
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player.GetType().GetField("InternalName").SetValue( player, kv.Value.Name );
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player.GetType().GetField("InternalName").SetValue( player, kv.Value.Name );
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player.GetType().GetField("Country").SetValue( player, this.GetCountries().FirstOrDefault(c => kv.Value.Race == c.Name) );
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var country = WorldActor.Info.Traits.WithInterface<CountryInfo>().FirstOrDefault(c => kv.Value.Race == c.Race);
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if (country == null)
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throw new NotImplementedException("Invalid country: {0}".F(kv.Value.Race));
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player.GetType().GetField("Country").SetValue( player, country);
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AddPlayer(player);
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AddPlayer(player);
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// Todo: Obsolete usage of "World.NeutralPlayer"
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// Todo: Obsolete usage of "World.NeutralPlayer"
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