Add a lint check for cursor definitions.
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reaperrr
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cefb2e7cc6
commit
bbbed49f82
@@ -44,6 +44,7 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[CursorReference]
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[Desc("Cursor to display when able to infiltrate the target actor.")]
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public readonly string EnterCursor = "enter";
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