Add a lint check for cursor definitions.
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committed by
reaperrr
parent
cefb2e7cc6
commit
bbbed49f82
@@ -40,7 +40,11 @@ namespace OpenRA.Mods.Common.Traits
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"If empty, the list given in the `Produces` property of the `Production` trait will be used.")]
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public readonly string[] ProductionQueues = { };
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public override object Create(ActorInitializer init) { return new PrimaryBuilding(init.Self, this); }
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[CursorReference]
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[Desc("Cursor to display when setting the primary building.")]
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public readonly string Cursor = "deploy";
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public override object Create(ActorInitializer init) { return new PrimaryBuilding(this); }
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}
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public class PrimaryBuilding : ConditionalTrait<PrimaryBuildingInfo>, IIssueOrder, IResolveOrder
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@@ -51,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
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public bool IsPrimary { get; private set; }
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public PrimaryBuilding(Actor self, PrimaryBuildingInfo info)
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public PrimaryBuilding(PrimaryBuildingInfo info)
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: base(info) { }
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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@@ -61,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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yield break;
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yield return new DeployOrderTargeter(OrderID, 1);
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yield return new DeployOrderTargeter(OrderID, 1, () => Info.Cursor);
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}
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}
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference(nameof(Image), allowNullImage: true)]
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public readonly string CirclesSequence = "circles";
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[CursorReference]
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[Desc("Cursor to display when rally point can be set.")]
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public readonly string Cursor = "ability";
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@@ -34,9 +34,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the move cursor.")]
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public readonly bool RequiresForceMove = false;
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[CursorReference]
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[Desc("Cursor to display when able to land at target building.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to land at target building.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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@@ -20,9 +20,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
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public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
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{
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[CursorReference]
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[Desc("Cursor to display when able to enter target tunnel.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to enter target tunnel.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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@@ -25,9 +25,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Locomotor used by the transformed actor. Must be defined on the World actor.")]
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public readonly string Locomotor = null;
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[CursorReference]
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[Desc("Cursor to display when a move order can be issued at target location.")]
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public readonly string Cursor = "move";
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[CursorReference]
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[Desc("Cursor to display when a move order cannot be issued at target location.")]
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public readonly string BlockedCursor = "move-blocked";
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@@ -33,9 +33,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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[CursorReference]
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[Desc("Cursor to display when able to enter target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to enter target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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@@ -34,9 +34,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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[CursorReference]
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[Desc("Cursor to display when able to be repaired at target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to be repaired at target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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