Add a lint check for cursor definitions.

This commit is contained in:
Matthias Mailänder
2021-03-14 16:01:33 +01:00
committed by reaperrr
parent cefb2e7cc6
commit bbbed49f82
40 changed files with 211 additions and 28 deletions

View File

@@ -20,9 +20,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
{
[CursorReference]
[Desc("Cursor to display when able to enter target tunnel.")]
public readonly string EnterCursor = "enter";
[CursorReference]
[Desc("Cursor to display when unable to enter target tunnel.")]
public readonly string EnterBlockedCursor = "enter-blocked";