Add a lint check for cursor definitions.

This commit is contained in:
Matthias Mailänder
2021-03-14 16:01:33 +01:00
committed by reaperrr
parent cefb2e7cc6
commit bbbed49f82
40 changed files with 211 additions and 28 deletions

View File

@@ -25,9 +25,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Locomotor used by the transformed actor. Must be defined on the World actor.")]
public readonly string Locomotor = null;
[CursorReference]
[Desc("Cursor to display when a move order can be issued at target location.")]
public readonly string Cursor = "move";
[CursorReference]
[Desc("Cursor to display when a move order cannot be issued at target location.")]
public readonly string BlockedCursor = "move-blocked";