Add a lint check for cursor definitions.

This commit is contained in:
Matthias Mailänder
2021-03-14 16:01:33 +01:00
committed by reaperrr
parent cefb2e7cc6
commit bbbed49f82
40 changed files with 211 additions and 28 deletions

View File

@@ -39,9 +39,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when repairing is done.")]
public readonly string RepairSound = null;
[CursorReference]
[Desc("Cursor to display when hovering over a valid actor to repair.")]
public readonly string Cursor = "goldwrench";
[CursorReference]
[Desc("Cursor to display when target actor has full health so it can't be repaired.")]
public readonly string RepairBlockedCursor = "goldwrench-blocked";