Add a lint check for cursor definitions.
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reaperrr
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cefb2e7cc6
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bbbed49f82
@@ -47,6 +47,7 @@ namespace OpenRA.Mods.Common.Traits
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"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
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public readonly string Sequence = "active";
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[CursorReference]
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[Desc("Cursor to display when there are no units to apply the condition in range.")]
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public readonly string BlockedCursor = "move-blocked";
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