Added IDisabledTrait & rewrote upgrade code using a level-based approach.
Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter. IDisabledTrait for identifying (and filtering) disabled traits UpgradableTrait provides an abstract base for traits to support upgrade levels Added IDisabledTrait support to GlobalButtonOrderGenerator Includes rework by pchote with alterations.
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@@ -664,6 +664,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20141121)
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{
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if (depth == 1)
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{
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if (node.Value.Nodes.Exists(n => n.Key == "RestrictedByUpgrade"))
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{
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeMaxEnabledLevel", "0"));
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeMaxAcceptedLevel", "1"));
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}
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else if (node.Value.Nodes.Exists(n => n.Key == "RequiresUpgrade"))
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeMinEnabledLevel", "1"));
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if (node.Key.StartsWith("DisableUpgrade") && !node.Value.Nodes.Any(n => n.Key == "RequiresUpgrade" || n.Key == "UpgradeTypes"))
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeTypes", "disable"));
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if (node.Key.StartsWith("InvulnerabilityUpgrade") && !node.Value.Nodes.Any(n => n.Key == "RequiresUpgrade" || n.Key == "UpgradeTypes"))
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeTypes", "invulnerability"));
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}
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else if (depth == 2)
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{
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if (node.Key == "RequiresUpgrade" || node.Key == "RestrictedByUpgrade")
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node.Key = "UpgradeTypes";
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else if (node.Key == "-RequiresUpgrade" || node.Key == "-RestrictedByUpgrade")
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node.Key = "-UpgradeTypes";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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