From bbff2b3fd40523948fc00c79c58d2ac9af36ee6d Mon Sep 17 00:00:00 2001 From: reaperrr Date: Wed, 11 Jan 2017 21:10:00 +0100 Subject: [PATCH] Remove unnecessary smudge warhead removals The smudge WH code now exits early when exploding above ground, so this is no longer necessary. Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either. --- mods/ts/weapons/missiles.yaml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/mods/ts/weapons/missiles.yaml b/mods/ts/weapons/missiles.yaml index ac3b4fab42..7f48228940 100644 --- a/mods/ts/weapons/missiles.yaml +++ b/mods/ts/weapons/missiles.yaml @@ -41,7 +41,7 @@ ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water - Warhead@5Smu: LeaveSmudge + Warhead@Smu: LeaveSmudge SmudgeType: SmallCrater InvalidTargets: Vehicle, Building, Wall @@ -89,7 +89,6 @@ MammothTusk: ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water - -Warhead@5Smu: BikeMissile: Inherits: ^DefaultMissile @@ -150,4 +149,3 @@ RedEye2: Explosions: large_grey_explosion ImpactSounds: expnew13.aud -Warhead@3EffWater: - -Warhead@5Smu: