remove kill/death count in player/health
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@@ -22,8 +22,6 @@ namespace OpenRA
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public class Player
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public class Player
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{
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{
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public Actor PlayerActor;
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public Actor PlayerActor;
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public int Kills;
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public int Deaths;
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public WinState WinState = WinState.Undefined;
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public WinState WinState = WinState.Undefined;
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public readonly HSLColor Color;
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public readonly HSLColor Color;
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@@ -137,9 +137,6 @@ namespace OpenRA.Traits
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if (hp == 0)
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if (hp == 0)
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{
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{
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attacker.Owner.Kills++;
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self.Owner.Deaths++;
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foreach (var nd in self.TraitsImplementing<INotifyKilled>()
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foreach (var nd in self.TraitsImplementing<INotifyKilled>()
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.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyKilled>()))
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.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyKilled>()))
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nd.Killed(self, ai);
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nd.Killed(self, ai);
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