Remove ResupplyAircraft and AllowYieldingReservation
The few extra things those two activities did can be done in Resupply, making them redundant.
This commit is contained in:
@@ -1,32 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class AllowYieldingReservation : Activity
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{
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readonly Aircraft aircraft;
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public AllowYieldingReservation(Actor self)
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{
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aircraft = self.Trait<Aircraft>();
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}
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public override Activity Tick(Actor self)
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{
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aircraft.AllowYieldingReservation();
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return NextActivity;
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}
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}
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}
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@@ -1,48 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class ResupplyAircraft : Activity
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{
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public ResupplyAircraft(Actor self) { }
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protected override void OnFirstRun(Actor self)
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{
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var aircraft = self.Trait<Aircraft>();
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var host = aircraft.GetActorBelow();
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if (host == null)
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return;
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QueueChild(self, new Resupply(self, host, WDist.Zero));
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QueueChild(self, new AllowYieldingReservation(self));
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if (aircraft.Info.TakeOffOnResupply)
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QueueChild(self, new TakeOff(self, (a, b, c) => NextActivity == null && b.NextActivity == null));
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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return this;
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}
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return NextActivity;
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}
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}
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}
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@@ -235,7 +235,7 @@ namespace OpenRA.Mods.Common.Activities
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else
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QueueChild(self, new Land(self, Target.FromPos(dest.CenterPosition + offset), true, dest), true);
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QueueChild(self, new ResupplyAircraft(self), true);
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QueueChild(self, new Resupply(self, dest, WDist.Zero), true);
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resupplied = true;
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}
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@@ -95,7 +95,17 @@ namespace OpenRA.Mods.Common.Activities
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notifyResupply.ResupplyTick(host.Actor, self, activeResupplyTypes);
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if (activeResupplyTypes == 0)
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{
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var aircraft = self.TraitOrDefault<Aircraft>();
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if (aircraft != null)
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{
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aircraft.AllowYieldingReservation();
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if (aircraft.Info.TakeOffOnResupply)
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Queue(self, new TakeOff(self, (a, b, c) => NextActivity == null && b.NextActivity == null));
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}
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return NextActivity;
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}
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return this;
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}
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@@ -63,7 +63,6 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
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<Compile Include="Activities\Air\FallToEarth.cs" />
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<Compile Include="Activities\Air\Fly.cs" />
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<Compile Include="Activities\Air\FlyAttack.cs" />
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@@ -76,7 +75,6 @@
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<Compile Include="Activities\Air\HeliFlyCircle.cs" />
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<Compile Include="Activities\Air\HeliLand.cs" />
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<Compile Include="Activities\Air\Land.cs" />
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<Compile Include="Activities\Air\ResupplyAircraft.cs" />
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<Compile Include="Activities\Air\ReturnToBase.cs" />
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<Compile Include="Activities\Air\TakeOff.cs" />
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<Compile Include="Activities\Attack.cs" />
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@@ -19,19 +19,19 @@ namespace OpenRA.Mods.Common.Scripting
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[ScriptPropertyGroup("Movement")]
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public class AircraftProperties : ScriptActorProperties, Requires<AircraftInfo>
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{
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readonly AircraftInfo aircraftInfo;
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readonly Aircraft aircraft;
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public AircraftProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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aircraftInfo = self.Info.TraitInfo<AircraftInfo>();
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aircraft = self.Trait<Aircraft>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Fly within the cell grid.")]
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public void Move(CPos cell)
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{
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if (!aircraftInfo.CanHover)
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if (!aircraft.Info.CanHover)
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Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
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else
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Self.QueueActivity(new HeliFly(Self, Target.FromCell(Self.World, cell)));
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@@ -55,7 +55,10 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Starts the resupplying activity when being on a host building.")]
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public void Resupply()
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{
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Self.QueueActivity(new ResupplyAircraft(Self));
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var atLandAltitude = Self.World.Map.DistanceAboveTerrain(Self.CenterPosition) == aircraft.Info.LandAltitude;
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var host = aircraft.GetActorBelow();
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if (atLandAltitude && host != null)
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Self.QueueActivity(new Resupply(Self, host, WDist.Zero));
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}
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}
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}
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@@ -595,7 +595,7 @@ namespace OpenRA.Mods.Common.Traits
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var atLandAltitude = self.World.Map.DistanceAboveTerrain(CenterPosition) == Info.LandAltitude;
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// Work-around to prevent players from accidentally canceling resupply by pressing 'Stop',
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// by re-queueing ResupplyAircraft as long as resupply hasn't finished and aircraft is still on resupplier.
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// by re-queueing Resupply as long as resupply hasn't finished and aircraft is still on resupplier.
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// TODO: Investigate moving this back to ResolveOrder's "Stop" handling,
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// once conflicts with other traits' "Stop" orders have been fixed.
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if (atLandAltitude)
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@@ -603,7 +603,7 @@ namespace OpenRA.Mods.Common.Traits
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var host = GetActorBelow();
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if (host != null && (CanRearmAt(host) || CanRepairAt(host)))
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{
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self.QueueActivity(new ResupplyAircraft(self));
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self.QueueActivity(new Resupply(self, host, WDist.Zero));
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return;
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}
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}
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@@ -38,10 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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var resupplier = ReturnToBase.ChooseResupplier(self, true);
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if (resupplier != null)
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{
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self.QueueActivity(new ReturnToBase(self, aircraftInfo.AbortOnResupply, resupplier));
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self.QueueActivity(new ResupplyAircraft(self));
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}
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else
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{
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// nowhere to land, pick something friendly and circle over it.
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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
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var activity = a.CurrentActivity;
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var type = activity.GetType();
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if (type == typeof(Resupply) || type == typeof(ResupplyAircraft))
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if (type == typeof(Resupply))
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return true;
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var next = activity.NextActivity;
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
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return false;
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var nextType = next.GetType();
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if (nextType == typeof(Resupply) || nextType == typeof(ResupplyAircraft))
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if (nextType == typeof(Resupply))
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return true;
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return false;
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